(Grr... It double posted and I can't seem to find the delete button.)
Thanks very much! Having a look through it now, and it seems very comprehensive for a first-timer to quickly and easily get a hang of the whole process. Can't wait to get started.
I plan on doing a video sometime once a character I have is finished being textured.
Eclypse's tutorial kinda goes the slow way about weighing a model, the weight painting tool is much faster.
People would have way more models in JA if they quit worring about a JA specific tutorial, you don't need one, you can learn weighing in XSI from just about anywhere, it's not game specific. The compiling process is the only thing that's important and psyk0sith's 3ds max tutorial covers that part.
I have Eclypses Weighting tutorial, and the Vincent skeleton. Problem is, this tutorial was written for XSI 4.2. It's old. I now have XSI 7.5, and it doesn't support exporting to .xsi. I know I'm not being very descriptive, because this issue has made my brain go dead......
Sorry for the late response, this forum is pretty dead now a days, most have moved to another site.
To solve the error when exporting simply triangulate the model before you export then when you export check the polygons options rather than triangles, it seems that's the part of the exporter that's capped.
That isn't a good skeleton to use btw, it's old and kinda hard to look at for beginners, I suggest this one.
Easy way to do what you need is this...
1. select all parts of your model, including LOD's and caps. 2. do not select bones or tags 3. Model>Modify>Poly Msh>Triangulate 4. Edit>Operator>Freeze Modeling, you can also use the Freeze M button on the bottom of the right tool shelf, this will remove the triangulate operator while preserving weights.
Those should be your export options.