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The One and Only VIP Member

I R Scary Eyeball

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16th October 2006

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#11 12 years ago

That would be quite useful if you were asked to make a house from bread... Coukd you make them VH_WALKERs and animate the wheels?




han bacca

The Internet ends at GF

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5th November 2006

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#12 12 years ago

Sounds pretty cool, I hope you can get this thing to work out.




ShadowSteelDragon

Slaaneshi Doom Blaster

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23rd June 2006

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#13 12 years ago

The one and only has a point. If you could do it with cars, why not with a motorcycle? Although you'll still need to find or make a new animation for the rider, and motorcycles do tend to lean when you turn...

Anyway, at your service Zemmurk, as always.




21st July 2005

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#14 12 years ago
The one and only;3561661That would be quite useful if you were asked to make a house from bread... Coukd you make them VH_WALKERs and animate the wheels?

I'm guessing you'd need a template that shows the rider, or else you won't see the character on the bike. Which would be quite surreal...




Inyri Forge VIP Member

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15th March 2005

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#15 12 years ago

There's a line in the .VEH files for that. I don't believe it's hard-coded for any of the vehicle types. I managed to make a vehicle that hid the rider on a swoop. Of course since I've not really looked into doing it the other way around, I don't know what this would do for vehicle stance animations, which do seem to be hard coded.




Atrusino

Ewiges Leben, Wolf des Südens

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24th February 2007

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#16 12 years ago

I'd be interested in trying to rewrite the swoop code if someone can point me in the right direction.. I have to leave for school, but if you guys are ok with ti I'll start workin on it when I get home tonight...




ZemmurkTrooper

Definition Master

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9th October 2005

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#17 12 years ago

*cleared post*




Guest

I didn't make it!

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#18 12 years ago

I have 3ds max but I cant model for crackers. But I can export them to what you would need for vehicles.




The One and Only VIP Member

I R Scary Eyeball

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16th October 2006

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#19 12 years ago
Inyri Forge;3562208There's a line in the .VEH files for that. I don't believe it's hard-coded for any of the vehicle types. I managed to make a vehicle that hid the rider on a swoop. Of course since I've not really looked into doing it the other way around, I don't know what this would do for vehicle stance animations, which do seem to be hard coded.

Does this mean that you can have the rider shown for flying vehicles aswell?

Oh, and if you make bikes from the swoops, beware of ground collision, it might work if the wheels are outside the bounding box, and the bike floats at a uniform height.




Inyri Forge VIP Member

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#20 12 years ago
Does this mean that you can have the rider shown for flying vehicles aswell?

In theory, yes. In practice, I couldn't say for sure unless I tried it. I already mentioned the most obvious theoretical problem with it.