Effects -1 reply

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17th December 2005

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#1 11 years ago

Imade a sword that when you activate fire comes up all around it. it works perfectly in singleplayer, but in multiplayer the fire won't "stick" to the sword this is the effect i use for multiplayer: Particle { flags expensivePhysics usePhysics spawnFlags rgbComponentInterpolation count 120 130 life 700 900 origin -28 0 0 delay 0 300 rotation -180 180 rotationDelta -50 50 gravity 95 85 rgb { start 0 0 0.7333 0.1255 0.1255 1 end 1 1 1 0.9569 0.702 0.4667 parm 35 45 flags nonlinear } alpha { end 0 parm 60 75 flags linear nonlinear } size { start 2 3 end 20 30 flags wave } shaders [ gfx/effects/fire2 gfx/effects/fire3 gfx/effects/fire4 ] }

anyone have any suggestions?




ShadowSteelDragon

Slaaneshi Doom Blaster

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23rd June 2006

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#2 11 years ago

I think I know what you're talking about. If it looks sort of like the effects stays back for a split sec when you move, that always happens with effects like this and is unavoidable in MP.




17th December 2005

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#3 11 years ago

ok.