i'm trying to make the volumetric/black_smoke2.efx in game flow a certain direction with a linked target position however the smoke won't go the way i want it and instead stays going straight up, any idea how to change its direction/angle?
target the efx, and connect it to an info_notnull with CTRL-K
same thing as before i wonder if this smoke can even be adjusted?
There are probably other effects out there, so try them.
is there anyways to make other effects larger?