Hey guys Im working on arrevanous 7 v2 as you may have seen in the other post...and im thiking of adding rain to the map as it is kinda cloudy...but there is a issue. when ever i have mixed rain with a skyportal in the map also...you get a wierd matrix effect going on with the rain itsself. my question is is there any ways around this or ti fix it? thank you for you're time even if you dnt have a answer :)
Didn't try a portal sky myself so far but read about and know there are some restrictions... Did u place the fx_rain in the playable map only or in the skybox, or in both? Maybe this clear some things...
[SIZE="1"]Sorry for double-posting as I can't edit my previous post for any reason...[/SIZE] Looked up meanwhile: only one fx_rain entity per map as it works globally... - so forget about the nonsense I asked before. ;)
I know the question is though is if i put the efx rain in the map and i also have a skyportal..why do i get the wierd smeary rain effects...the same happeneds with snow as far as i know.
I didn't make it!
Are you putting the weatherbrushes and the efx into the skyportal or is it in the map?
Awkward? You bet!
28th August 2006
that means your getting the HOM effect then?
sighs...no If you put a efx rain or snow or w/e in a map that has a skyportal... you get a wierd effect...try ti seriously...my question is does any one know away around this. 1 im putting the weather brushes etc in the acctual map not the skyportal 2 I dont even wanna go there as that would be stupid to put the efx rain in the portal... lol 3 no not a hom effect the rain does some thing wierd...its hard to explain it like is really slow...and smeary its self so yea its kinda like the rain is homing and it freaks me out...
Maybe u find any helpful detail in this JKA Weather System (By Raven) tutorial... As u are making an outdoor map I thought u would use inside brushes for the few places where it doesn't rain, so maybe the skyportal has to be in an inside brush too... don't know!? Maybe it is shader related and things are drawn in wrong order (sort function) causing strange effects? [SIZE="1"](Don't think so, but who knows?)[/SIZE] Or is just the engine not built to handle such combinations? :confused: