ERROR: saber- gmax export to md3 with skin -1 reply

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oodoo7

the light never return

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9th July 2005

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#1 13 years ago

I am trying to model a saber and follow with gmax saber creation tutorail. I create a simple model just a cylinder thing and make the unwrap to it. 1. Before I unwrap, when I export to md3, it works fine. 2. After I unwrap, the warning comes up as follows; "There was not a one to one correspondence between texture vertices and true vertices. UV map may contain errors." Later, I try to open this md3 saber with md3view, it states the error about the JPEG; "JPEG read error: Request feature was ommited at compile time" Pls help




.The Deviant

Second Tier Wise-ass

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6th March 2005

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#2 13 years ago

Thats because you UVW map BEFORE you export to .md3




oodoo7

the light never return

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9th July 2005

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#3 13 years ago

UVW before export to md3? I dont understand, Please explain more. ( I follow the steps accrording to Lightsaber Crafting Tutorial, I did it almost ten times - spent time alot. The error always the same).




Inyri Forge VIP Member

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15th March 2005

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#4 13 years ago

"JPEG read error: Request feature was ommited at compile time" means your JPEG was saved as progressive. Save it as baseline.