Error with saber sounds -1 reply

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Bartkor

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8th May 2010

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#1 8 years ago

Hello there! I won't be making any extraordinary briefings, cause the problem is rather easy to explain. I'm making a saber file, setting all the sounds etc. But, when the game is loaded, there is an error warning displayed in the console (more precisely, multiple warnings, but all are the same) - yeah, I can play with it, but it can be frustrating during an RP.

What shows up in the console, is: WARNING: unknown keyword 'swingSound4' while parsing 'Bart' WARNING: unknown keyword 'swingSound5' while parsing 'Bart' WARNING: unknown keyword 'swingSound6' while parsing 'Bart' WARNING: unknown keyword 'swingSound7' while parsing 'Bart' WARNING: unknown keyword 'swingSound8' while parsing 'Bart' WARNING: unknown keyword 'swingSound9' while parsing 'Bart' WARNING: unknown keyword 'blockSound4' while parsing 'Bart' WARNING: unknown keyword 'blockSound5' while parsing 'Bart' WARNING: unknown keyword 'blockSound6' while parsing 'Bart' WARNING: unknown keyword 'blockSound7' while parsing 'Bart' WARNING: unknown keyword 'blockSound8' while parsing 'Bart' WARNING: unknown keyword 'blockSound9' while parsing 'Bart'

The whole .sab file is here: I didn't find any error, or a wrong syntax myself. The game is launched in Open Jedi Project (OJP) mod.

Spoiler: Show
Bart { name "Bart" saberType SABER_SINGLE saberModel "models/weapons2/torsab/torsab.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" swingSound1 "sound/weapons/altersabers/saberhup1.mp3" swingSound2 "sound/weapons/altersabers/saberhup3.mp3" swingSound3 "sound/weapons/altersabers/saberhup4.mp3" swingSound4 "sound/weapons/altersabers/saberhup2.mp3" swingSound5 "sound/weapons/altersabers/saberhup5.mp3" swingSound6 "sound/weapons/altersabers/saberhup6.mp3" swingSound7 "sound/weapons/altersabers/saberhup7.mp3" swingSound8 "sound/weapons/altersabers/saberhup8.mp3" swingSound9 "sound/weapons/altersabers/saberhup9.mp3" spinSound "sound/weapons/altersabers/saberspin1.wav" blockSound1 sound/weapons/altersabers/saberblock1.mp3 blockSound2 sound/weapons/altersabers/saberblock2.mp3 blockSound3 sound/weapons/altersabers/saberblock3.mp3 blockSound4 sound/weapons/altersabers/saberblock4.mp3 blockSound5 sound/weapons/altersabers/saberblock5.mp3 blockSound6 sound/weapons/altersabers/saberblock6.mp3 blockSound7 sound/weapons/altersabers/saberblock7.mp3 blockSound8 sound/weapons/altersabers/saberblock8.mp3 blockSound9 sound/weapons/altersabers/saberblock9.mp3 sabercolor blue saberLength 44 saberradius 3 lockable 1 disarmable 1 trailStyle 0 returndamage 1 damageScale 1.40 moveSpeedScale 1.29 animSpeedScale 1.20 }



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#2 8 years ago

You have too many different sounds for each action. You need 3 for each.