Hi there, I was wondering how I could script FX_RUNNERS to trigger explosions, so like 1 and 5 goes off then 1 second later 3 goes off etc. I understand i use the affect scripting command but then what. I don't see use having any triggering options :S
I think its done thru the func_timer...but I could be wrong. I guess you could code it in if thats really nessecary...
I understand func_timer produces an endless amount until pressed again? I would just like something that fires for ten seconds then stop, could this be achieved by incorparating scripting and func_timer... TIME TO EXPERIMENT >_>
yes, when you think something cant be done, its usually possible thru scripting.
So does anyone know the command to trigger something through a script =\ I just want to know how to start an fx_runner and stop one, through script.
There's a use("targetname") (use ) command in the ICARUS language. Use it to trigger stuff. Just like you could trigger with Radiant trigger entities.