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Jalechah

1st class Noob

50 XP

4th March 2006

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586 Posts

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#1 10 years ago

I thought i would try making a player model again. This time using a Zombie that i made in class. its been ages since i have touched jka so i cant seem to remember everything of what to do. im using the jk3 skeleton. i cut the mesh up into all the parts like hips, torso, l_arm etc linked them correctly, iv linked all the bolts, iv wieghed it, iv reset X forms, iv aligned to the stupid triangle. umm iv done everything i can think of but when i go into assimilate and use carcass35 it comes up with the error Error: Model has 56 surfaces, but only 1 can be reached by recursing from surface 0 ('head') You need to re-hierarchy this model correctly These are the surface(s) not reachable from surface 0...

and then it lists a ton of stuff

please help me find out what im doing wrong!!! its driving me insane! ill include the max file for anyone who is willing to take a look at it. im just trying to get it in game at the moment so i just rigged everything to the pelvis

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also heres a pic of the zombie model i made

Spoiler: Show
James_Buckingham_zombie.jpg



=Someone=

MovieBattles II Modeler

50 XP

15th January 2008

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160 Posts

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#2 10 years ago

The error you get just means that you still need to link the meshes together.

Check this guide on how it's done, just scroll down to "The Hierarchy": Guide to getting a model in to JediKnight 2 (Yea, it's the same with JK2 and JK3.)




Jalechah

1st class Noob

50 XP

4th March 2006

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586 Posts

0 Threads

#3 10 years ago

thanx for the suggestion Someone. but i found the problem. i was putting the root.xsi in C:\Base coz i for some reason recall putting it there but then i read the error pop up and it was looking in the _humanoid folder. haha im so silly. well expect to see more progress soon!




=Someone=

MovieBattles II Modeler

50 XP

15th January 2008

0 Uploads

160 Posts

0 Threads

#4 10 years ago
Jalechah;4398369thanx for the suggestion Someone. but i found the problem. i was putting the root.xsi in C:\Base coz i for some reason recall putting it there but then i read the error pop up and it was looking in the _humanoid folder. haha im so silly. well expect to see more progress soon!

Well, that's... unusual. :lol: Glad to see you solved it. Good luck with your model. :)