Hello. I'm having trouble with weighting the facial animations. I only know which bones have to be used during this process but I have not a clue what weight to which bone. I've checked the tutorials and the only place I found something about my problem was Psyko's site where he only mentions which bones to use and not covering the actual weighting process. I would be thankfull if anyone could help me with that. Thank you, Wawel
Trial and error would be the best course of action, I think. Of all the models I've looked at, I remember only Gir's last Sephiroth having a fully weighed face. No one really bothers beyond the jaw, mainly cause Jaden's about as expressive as Keanu Reeves.
Haha, good one :P I was confused when it came to those lip bones, couldn't figure out which does what. Will keep on trying.
This might help. I got it from Lightsource when he was making his Batman model. The color coding is a bit odd, though.
Thank you very much Jose, this is priceless.
Ok, so mouth movements are covered though I tried to weight the eyes. As you know it's possible to rig them so they blink. I've tried to weight them in order to make blinking work, however I failed and the result was awful. Any advice on how to rig the eyes?
Donno if this is helpfull or not, but the Meryl model has blinking eyes, maybe you can see what the author did there?