Facial animations tutorial request. -1 reply

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Wawel

Indeed.

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29th January 2006

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#1 10 years ago

Hello. I'm having trouble with weighting the facial animations. I only know which bones have to be used during this process but I have not a clue what weight to which bone. I've checked the tutorials and the only place I found something about my problem was Psyko's site where he only mentions which bones to use and not covering the actual weighting process. I would be thankfull if anyone could help me with that. Thank you, Wawel




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#2 10 years ago

Trial and error would be the best course of action, I think. Of all the models I've looked at, I remember only Gir's last Sephiroth having a fully weighed face. No one really bothers beyond the jaw, mainly cause Jaden's about as expressive as Keanu Reeves.




Wawel

Indeed.

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29th January 2006

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#3 10 years ago

Haha, good one :P I was confused when it came to those lip bones, couldn't figure out which does what. Will keep on trying.




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#4 10 years ago

This might help. I got it from Lightsource when he was making his Batman model. lipstf4.jpg The color coding is a bit odd, though.




Wawel

Indeed.

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29th January 2006

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#5 10 years ago

Thank you very much Jose, this is priceless.




Wawel

Indeed.

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29th January 2006

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#6 10 years ago

Ok, so mouth movements are covered though I tried to weight the eyes. As you know it's possible to rig them so they blink. I've tried to weight them in order to make blinking work, however I failed and the result was awful. Any advice on how to rig the eyes?




Semedar

S.E.T.M.A. "Leader"

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21st September 2004

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#7 10 years ago

Donno if this is helpfull or not, but the Meryl model has blinking eyes, maybe you can see what the author did there?

Meryl Silverburgh, Jedi Knight 3 Downloads, Jedi Knight 3 Celebrities