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klinger14

I DO spend enough time here

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11th November 2008

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#1 10 years ago

Hi

I wanted to ask if I can make my map with green fade. I mean, get normal textures (base) and do something to get it all (textures, models, all environment in map) greenish...anyone knows what I mean? Anyone knows how to do it?




jk3editor

Retard Hungarian Modder

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21st August 2008

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#2 10 years ago

[COLOR=Navy]Maybe do you want fog?[/COLOR]




klinger14

I DO spend enough time here

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11th November 2008

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#3 10 years ago

OK, but how to make fog greenish? and will it also make skybox customized or do I have to make green skybox by myself?




heath1992

A well-oiled toaster oven

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26th January 2007

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#4 10 years ago

Another way to do it would to add the following key/value pairs to your worldspawn. (To edit your worldspawn, select any non-entity brush, and hit 'N') : 'ambient' '100' '_color' '0 1 0'

The 'ambient' value is the light strength of the ambient light, and the '_color' is a color with normalized RGB values (a number from 0.0 to 1.0).

Experiment with the values till you get what you want.




Guest

I didn't make it!

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#5 10 years ago

0.3 0.8 0.2 gives a pretty solid green.

A rough way of normalising the rgb values is by dividing by 2.5.




klinger14

I DO spend enough time here

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11th November 2008

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#6 10 years ago

Thanks.

Anyways, does anyone know any tutorial with all the radiant options like those 2 You showed me? I mean shadow casting, reciewing etc. all those to put in entity box...




iswer

Mapper, Modeller, Musician

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18th April 2004

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#7 10 years ago

You can read about most of them in the info-box in the entity inspector ;)




heath1992

A well-oiled toaster oven

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26th January 2007

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#8 10 years ago

If you go into the entity window and roll it out all the way, it should look like this:

Spoiler: Show
xqdr92.png

In top window, you can select whatever kind of entity you want to use. Once you select one, information on appropriate key/value pairs will appear in the middle window.




NAB622

EAT ME!

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8th October 2005

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#9 10 years ago

Spineless;47841730.3 0.8 0.2 gives a pretty solid green.

A rough way of normalising the rgb values is by dividing by 2.5.

Or, to make it even easier, think of the RGB values as a percentage. ;)