Instead of hunting down information on Quake 3, XSI, and GLM I thought I'd just ask here. Is there any way to get bouncy vertecies in JA, like the flex modifier from 3DS?
I'm relatively sure the Quake 3 engine does not support danglymesh or the like, else I'm sure someone would've used it by now.
I was afraid you'd say that -_- Guess it's time to hunt that info and see if it's possible to mod the engine...
Yes, download the Q3 source code and recode everything. Then recode it some more so it'll work for JA. Then you compile it.
uhg... From what I could find it seems .md3 .glm and .xsi don't even take the flex modifier when you export them from 3DS. That would mean I'd have to change the accepted file format for the engine itself. Oh, well. Maybe I could add a bone and animate it to act as an inertia point.