Force activate for buttons ? -1 reply

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AshuraDX

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10th May 2009

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#1 9 years ago

is their a way to get buttons activated with force push ? I need thatz for a map the button is supposed to open a secret door after it moved inside the wall




cloudflint

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7th January 2008

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#2 9 years ago

Assuming you are using a func_static entity, in the entity window tick "f_push" to allow it to be used by force pushing, tick "f_pull" to allow it to be used by force pulling it.




AshuraDX

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#3 9 years ago
cloudflint;4931671Assuming you are using a func_static entity, in the entity window tick "f_push" to allow it to be used by force pushing, tick "f_pull" to allow it to be used by force pulling it.

thanks :) I also have a wierd problem with fx_runner entities I'm doing everything right just like in the tutorials and still the effect doesnt show up ingame :confused:

effectsentitiyproblem.png




cloudflint

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#4 9 years ago

dont include the .efx bit at the end, just put "effects/env/small_fire_LOD"




AshuraDX

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#5 9 years ago

it still doesnt work :( the ffect doesnt show up I dont know why




lassev

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#6 9 years ago

Check the console in game to see if there are any error messages. Also, make sure it's not inside anything (solid).

The _LOD effect uses distance culling as well, so make sure you aren't checking it from beyond the limit (though I doubt that's the case - the limit is probably quite far).




cloudflint

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#7 9 years ago

hmm i duplicated your setting in radiant and it worked fine.

Ive attached a map consisting of a small room with the effect you are trying to use. Try opening it up in radiant and see if I am doing anything different with it to waht you are doing.




AshuraDX

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#8 9 years ago

I've just fixed it shows the effect if I type KEY : fxfile VALUE: env/small_fire_LOD