Force Ghost Shader Effect? -1 reply

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NeoMExelor

Im...Teh Neo?

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25th October 2005

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#1 9 years ago

So, I'd like to try and apply a force ghost effect....(like this one:Morgan Katarn Ghost, Jedi Knight 3 Downloads, Jedi Knight 3 Others )

to this skin:

NEOEXELORJEDI.jpg

Could I get some help with this?




leonkennedy4011

the-pink-herb-side

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18th October 2007

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#2 9 years ago

I think all the textures need to be tga, the textures also need to have the opacity taken down. I don't remember how to do the shader part though.




NeoMExelor

Im...Teh Neo?

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25th October 2005

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#3 9 years ago

No, that's not it. If you look at that Morgan skin, the textures are all 100%.




M@RS

Lt. Jake Dunn

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1st March 2009

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#4 9 years ago

Edit the Shader File...




jk3editor

Retard Hungarian Modder

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21st August 2008

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#5 9 years ago

[COLOR=Navy]Yeah, see Morgan's, or Ragnos's shader file for example;)[/COLOR]




NeoMExelor

Im...Teh Neo?

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25th October 2005

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#6 9 years ago

I tried this, it made him invisible




TritonUnit

I'm too 1337 to Post

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4th December 2008

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#7 9 years ago

did you add the blue box texture to yours? its in the morgan ghost file.




NeoMExelor

Im...Teh Neo?

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25th October 2005

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#8 9 years ago

Indeed I did.




edeholland

The Internet ends at GF

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12th February 2009

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#9 9 years ago

Have you done exactly what is says here: models/players// { surfaceparm metalsteps q3map_nolightmap sort seeThrough { map models/players// blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingDiffuse alphaGen wave sin 0.7 0.1 0.1 0.1 } { map models/players//blue_glow blendFunc GL_ONE GL_ONE rgbGen wave sin 0.9 0.1 0.1 0.1 } }

You will probably need to decrease the first number in each row a bit, that will decrease the base opacity.




JediAvenger

Roleplayer and Skinner

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11th January 2009

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#10 9 years ago

what model is this? i used the morgan katarn shader on jk3 and mine worked quite fine