Force push/pull blur as saber trail? -1 reply

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eezstreet

Lord of the .DCC files

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16th June 2008

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#11 8 years ago
minilogoguy18;5411380It works fine for me without any lag at all, just the trail is too long and i want it applied to only a weapon possibly by making it a line in the sab file.

Again, the lag doesn't apply to everyone, just people with lower end gfx cards.

EDIT: What if it were made as it's own blade color and released with the sword model and it was constrained to use that color? Would others without the model see it?

You can't release a blade color with a saber mod, at least not in this sense (MAYBE in shaders, but I doubt it)




AshuraDX

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10th May 2009

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#12 8 years ago

hm I have an idea but that'd require an "If" command in .cfg files sorta like : if saber=soulreaver {if attack=1{cg_sabertrail=1;wait 100;cg_sabertrail=0}

this is pretty wrong , atleast for CFG coding in JA

maybe something like this could work out the requirement would be a "If" command




Raz0r

Worse than most terrible

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27th September 2006

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#13 8 years ago

Sadly, configuration files aren't logical scripts, and the 'wait' command blocks input




AshuraDX

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#14 8 years ago

to bad if they did we could do so many things or at least make them easier to do




The One and Only VIP Member

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#15 8 years ago

Also easier to break, which is a pretty good reason against it.




eezstreet

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#16 8 years ago

Why am I the only person shouting "Hey! Take a useless blade color (such as yellow and replace it with *internalDistortion"?




Pwned!

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#17 8 years ago

if you just do a good gfx for the sabertrail it can be a very awesome sword trail. I've seen great sword trails made with jujst the sbaertrail image being edited, no fancy coding




eezstreet

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#18 8 years ago
Pwned!;5412397if you just do a good gfx for the sabertrail it can be a very awesome sword trail. I've seen great sword trails made with jujst the sbaertrail image being edited, no fancy coding

There is no fancy coding involved. Just some shader editing. =_=




The One and Only VIP Member

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#19 8 years ago

The internal distortion shader doesn't work like that though. I tried years ago to add a shock wave effect to explosions, but that effect has to be coded.




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