Force-Pushable models. -1 reply

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Unifermius Matty

I fly. Do you fly?

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9th February 2005

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#1 12 years ago

I need some help in creating a force pushable beach ball for one of my maps. If you dont know what i'm talking about, think of the force-pushable crates on Taspir 2. I would very much appreciate anyone who could give me advice on placing models that are force-pushable in maps.




Mikouen VIP Member

What?

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3rd September 2005

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#2 12 years ago

I believe it's linked with ICARUS scripting. Other than that, I'm drawing a blank.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Unifermius Matty

I fly. Do you fly?

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9th February 2005

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#3 12 years ago

Alright, its just that i do know its been done in lugormod, a mod that allows people to add models and entities to a map while ingame, and the codes they provided me with didnt actually work too well.




TK 409er

Elementary, Mr. Watson.

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28th November 2003

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#4 12 years ago

Kouen is correct. You require ICARUS scripting.

This does not have to be done with models, it is done with func_statics. Look under the Master Sticky under modding tools, I'm not sure, but I believe there are some scripting tutorials. Keep in mind that Kengo's tutorials are for single player, and camera's don't work in MP.




Unifermius Matty

I fly. Do you fly?

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9th February 2005

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785 Posts

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#5 12 years ago

TK 409erKouen is correct. You require ICARUS scripting.

This does not have to be done with models, it is done with func_statics. Look under the Master Sticky under modding tools, I'm not sure, but I believe there are some scripting tutorials. Keep in mind that Kengo's tutorials are for single player, and camera's don't work in MP.

Of course, thankyou very much.