Free modeling software -1 reply

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Guest

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#1 10 years ago

Does anyone know where I can get free modeling software that can import .GLM files?




Bluestormtrooper

>You

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14th March 2005

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#2 10 years ago
Isla Kamamee

Awkward? You bet!

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28th August 2006

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#3 10 years ago

wow...people really never learn.




Guest

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#4 10 years ago

I made this thread so I could quickly find out which ones could import .GLM files. Not to be patronised. I don't want to fill in tons of forms and give my email address to several differnt companies and then check which ones can import .GLM files then uninstall the ones that. don't when some could just tell me which ones can import .GLM files.




Lightsource

Come to the light

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18th April 2007

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#5 10 years ago

You don't have to do that... the only thing the other users are telling you is to read the Master Sticky. In there you will find the programs that you need. Always read the FAQS when you enter a forum.

You will find what you need more quickly than creating a thread and waiting people to answer you.




Guest

I didn't make it!

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#6 10 years ago

Yes, but this way people can boost their post count. See? I just added one post to my post count. :p




kimura-san

TK-Architect

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24th February 2007

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#7 10 years ago

Also in all fairness nogt all links take you to a download as i have pointed out in one of my threads regarding model importing, so guys lets try to remove the poles from our a*** and be helpful? or just dont comment? :p jeez no wonder people dont want to learn these days. Dude best option is to google these things if the links dont work , look up 3dsmax. :smokin:




LukeSkillz

modding and vfx enthusiast

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26th July 2008

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#8 10 years ago

First of all, don't pursue trying to edit a model's GLM, at least not in a free program. To my knowledge, it doesn't exist. So here's what to do: Google for GMax, it's a freeware version of 3DS Max (YES, you can still download it from a few places, even though it is no longer technically supported). Then search for an .md3 importer for Gmax (it's pretty easy to find, I got one within a few minutes). Then search for an .md3 exporter for Gmax (it too shouldn't be hard to find). Finally, get the JK2 editing tools, which includes MD3View. Now, here's the basic run through of how you'll use all this: 1: Make your model with Gmax. 2: Import an md3 that is an original of what you are wanting to mod (i.e. import kyle's lightsaber if you're making a lightsaber, or the pistol if you are making a replacement weapon). Delete the 3d stuff of the original, but be sure you keep the tags! That way your mod will appear in-game correctly. 3: Export the model as an .md3 to someplace on your PC. Make any .skin files and put any textures in the same place as the .md3 you just made. 4: Open up MD3 View, open up your .md3, and choose 'export to GLM/GLA files' (if you need to import your .skin file, do that in MD3 View too, before making the GLM!) 5: Put it all together in a .pk3 and you're good to go. That might be more information than you were looking for, but I figured you might appreciate some knowledge of how to use the programs I reccomend : )




Guest

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#9 10 years ago

Thanks LukeSkillz, but I already no that, oh well I'll ust make my own models instaed or ripping of other peoples.




r_y_u_u

Hunter Ryuu Hakumei

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14th May 2006

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#10 10 years ago

well, you could allways try asking the authors of the models if thell send u the md3...