func bobbing -1 reply

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Lord Kaisen

I don't spend enough time here

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16th July 2006

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#1 11 years ago

Hello, I want the model of a Tie Fighter to 'bob' on the z-axis, but when I give my func_bobbing a model2 key, the model is to be seen in the middle of the map (0,0). How to prevent this?




Guest

I didn't make it!

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#2 11 years ago

Models cannot have entity value's.

You cannot have 2 entity's on one object.

Turn you're model into brushes and then make it Func_bobbing.




Szico VII

We want FF7-2/remake!

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15th September 2003

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#3 11 years ago

you have to include an origin brush as part of the func_bobbing.