Hello, I want the model of a Tie Fighter to 'bob' on the z-axis, but when I give my func_bobbing a model2 key, the model is to be seen in the middle of the map (0,0). How to prevent this?
I didn't make it!
Models cannot have entity value's.
You cannot have 2 entity's on one object.
Turn you're model into brushes and then make it Func_bobbing.
you have to include an origin brush as part of the func_bobbing.