func_rotating -1 reply

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Isla Kamamee

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#1 12 years ago

can anyone give me a good rundown of everything needed to make a func_rotating work exactly how I want it to, or direct me to a tutorial that can. I cant seem to make a func_rotating do anything...




Guest

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#2 12 years ago

JA mapping source :: View topic - Tutorial - Fan Activated/Deactivated by button This may be how you are activating a fan by a button but the start is about how you make a func_rotate.




The One and Only VIP Member

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#3 12 years ago

It's a little annoying that you don't seem to be able to make them rotate around an angled axis, is there anyway around this or would it have to be scripted?




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#4 12 years ago

You can choose Y axis and Z axis..




Yzmo

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#5 12 years ago

But, yea, thats the only thing you can do, i think you cant even do another axis when scripting.. although im not completely sure..




Isla Kamamee

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#6 12 years ago

yeah, i dont care about that really, its for a propeller for Celestia (city in teh sky nonbeta) and i got it working well, so thanks juggernut!




Isla Kamamee

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#7 12 years ago

well sorry for double post, but we were wrong, there is a command in radiant for rotating off of the xyz axes. Its "spinangles" then the xyz coordinates.




Yzmo

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#8 12 years ago

oh.. didn know that

*writes it into his own mind* Thanks for sharing :D




Isla Kamamee

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#9 12 years ago

thats what im here for ^.=.^