I'm having a horrible issue with the lighting in my map. It's almost complete and I really want to get this worked out, because it's extremely detrimental to how the map looks.
For some reason, several rooms in the map, which are seperated by doors and long distances of walking, are becoming washed out with intense white light. It started happening randomly, and from the way the shadows are falling, it looks as if the light is coming from the light entities I placed there. I checked all of them, and I've lowered them, but all it does is create darker shadows in the corners of the rooms.
Whatever it is has also tripled the time it takes to do a light compile for the map. I have tried seperating the light entities in those areas into another map, and it hasn't helped.
I would REALLY appreciate some help, it's the only major error stopping me from assembling the map for the Final Release!
Thanks ahead of time.
Well....you could always try deleting like a half/third of the lights, and see if that does anything.
No luck, I tried deleting all various combinations of the lights, and nothing helped.
If it means anything, there are two errors I'm getting alot of during the Light compile:
WARNING: ProjectSurfaceLightmap: Chose a 0 valued axis
and Lights that supposedly are missing there targets, when they aren't.
I don't know what the first one is, and I have no idea why it is saying the lights have no targets, because they do.
I didn't make it!
Do you have both pointed lights and normal lights? try to delete the nonpointallights. Also you may have connected your lights from the "info_notnull" to the light instead of light -> Info_notnull. If ur not having info notnull then i prefer you to use it instead of point_target or whatever it is.
its most likely the first error that caused that. and yes, ungroup all lights, and regroup them the way juggernut said. Also, pointlights could be causing it.