Getting rid of the Text -1 reply

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Sato

I just changed my sig 0.0

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17th December 2008

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#1 8 years ago

So I was in the mood to make a little Action MBII Vid but I want it to be professional, and since pugmod isn't out yet, I was wondering how to get rid of the text at the top-left corner of the screen. Help?




Crazy Assassin

Overlord of Various Things

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25th August 2008

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#2 8 years ago

As far as I know, that isn't possible to turn off.

If you really wanted to, you could modify alpha channel in gfx/2d/charsgrid_med.tga to be completely transparent, but you wouldn't be able to see any console text at all, not even with the console open.




Supa

People say I post too much

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1st April 2009

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#3 8 years ago

Yes you can. cl_noprint 1 is as close to removing it as you can get. Assuming you just want to remove all the text on the screen, this is what I personally have used. Actually does the same as above. Console text stops updating completely.




Crazy Assassin

Overlord of Various Things

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25th August 2008

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#4 8 years ago

Oh yeah, forgot about that cvar.

As supa says, it stops the console from updating. The downside is, you can't recover anything that was said while it's on, so this combined with cg_draw2d 0 makes you completely blind to what anyone is saying, so pray nobody tries to tell you to do something while you're recording. =p

If you don't want to lose chat messages, you can use my editing method above, and have logfile set to 1. The entire console will be saved to qconsole.log, in your MBII folder. (Just remember to rename it after you stop playing, because the game overwrites qconsole when the game 'opens' a new log.)

Edit: I don't know how well it would work, but a possible alternative would be to have UU's console menu open while playing. That (should) work just as well as cl_noprint 1, and you won't lost any messages sent to you while you're recording.




Supa

People say I post too much

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1st April 2009

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#5 8 years ago

Well, what I do is record them using the game's built into demo recording script (MBII has it in Controls > Media > Start/Stop Recording), that way you don't have to do live takes, and can just choose and pick what you want for the scene. Quick tip, if you want to really make it professional, don't use FRAPs. FRAPs is good for on the fly stuff, but what I've done (and what Mace has done for past MBII trailers) is use cl_avidemo, which records screenshots at a set rate per second. This sort of depends on what program you're using to do your editing, but you can import the screenshots so they open as a video sequence in both Sony Vegas and Adobe Premiere Pro.




Didz

Ten seconds flat.

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3rd April 2009

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#6 8 years ago

To answer the original question properly, to stop the top-left console notifications, just do /con_notifytime -1 Reset that back to 3 (seconds notify time) when you're done.

You can leave cl_noprint to 0 as it is so that messages will still record to the console but not be shown in the corner in-game.




Crazy Assassin

Overlord of Various Things

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25th August 2008

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#7 8 years ago

Hehe...

"The evolution of preventing messing in the upper-left corner"

I think Didz got checkmate...