.gla help -1 reply

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#1 8 years ago

Hello, I have recently tried to get into modding again (just editing files with pakscape) to try to improve the game a little. Right now I'm looking into a animation file. I enjoy the file, but I just find some of the animations underpar to the base ones. Now I've come across the .gla file.

So, what I really want to know, is there any sort of easy to use (one download, low MB would be preferable) software that allows me to just switch around anims? All I want to do change some out, not looking to make new ones or anything.

Also, I know very little of real modding, so don't assume I know anything or have any previous experience in any software. :D




Inyri Forge VIP Member

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#2 8 years ago

Yes. Notepad.

If you're just looking to switch around existing animation frames, those are all called for in a text file that can be modified with notepad or similar. The file is called animation.cfg and is located in the same folder as the *.gla file.

If you want to alter the actually animations then you'll need to actually get some animation software.




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#3 8 years ago

Ha! I had actually tried to see if something like this was possible. I looked at both the mod anim file and base anim file to see if they had different numbers for the anims I wanted to change. I must have gotten screwed up when looking at them because I thought they were the same, and then assumed the only way to change anything was editing the .gla file. It is easy to get confused when looking at two files of the same name. =p

Thank you, sir/ma'am, you have made my life.




katanamaru

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#4 8 years ago

You need to edit the animation.cfg file. It is located in the same location as the _humanoid.gla file.

Best to get modview so you can find the animations you want to change out. Just expand the tree on the left to show all of JA's animation sequences.

Then just find the frame(s) of the animation you want to change and the ones you want to use and put them at the bottom of the animation.cfg. These will go under the line that says: ROOT 21374 2 -1 29

For ex: Let's say you want to change the yellow stance to use the red stance. Use modview to find the yellow stance name, which is BOTH_STAND2. Put that under the ROOT line above. Next find the red stance sequence which is BOTH_SABERSLOW_STANCE 13123 2 -1 60 We only need the numbers here. Just paste them after BOTH_STAND2 under the ROOT file like this: ROOT 21374 2 -1 29 BOTH_STAND2 13123 2 -1 60

There you go yellow style with the red stance.




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#5 8 years ago

Thank to you too, Katanamaru. The Root thing really helped me with two anim mods I'm working with. I was never able to find modview, though. If It really shows me what certain anims are or where they are at, then It's a must have.

And what I really need to know now. Is there any way to make the tavion and desann stances independent from the blue and red stances?

Edit: Ok, so now I've run into trouble. I'm trying to use two .gla files with one .cfg file. I've tried to put two .gla files in the same pk3, one named _humanoid1, with one .cfg file. But only the anims in one file are used correctly, the others are just screwed up. And I am only using one pk3.

Then I tried to take the .cfg out of one pk3 and have only the .gla file in it. Then have the other file with the other .gla file and the .cfg file. With this method I tried switching the order of the pk3s around with extra z's. It only switched which anims were screwed up.




katanamaru

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#6 8 years ago
I was never able to find modview, though. If It really shows me what certain anims are or where they are at, then It's a must have.

Here it is with a tutorial made by the helpful Inyri on how to get it working. Forge Productions - How To Use Modview Follow that and you're golden.

And what I really need to know now. Is there any way to make the tavion and desann stances independent from the blue and red stances?

Quick answer is no. For single player it is impossible without the unreleased source code. For multiplayer it is possible if you are able to manipulate the code. Not possible with simple animation.cfg manipulations.

Edit: Ok, so now I've run into trouble. I'm trying to use two .gla files with one .cfg file. I've tried to put two .gla files in the same pk3, one named _humanoid1, with one .cfg file. But only the anims in one file are used correctly, the others are just screwed up. And I am only using one pk3.

Then I tried to take the .cfg out of one pk3 and have only the .gla file in it. Then have the other file with the other .gla file and the .cfg file. With this method I tried switching the order of the pk3s around with extra z's. It only switched which anims were screwed up.

I'm going to try and clarify this; you have two .gla files one named _humanoid.gla and the other named _humanoid1.gla with one animation.cfg correct? A model/character can only reference one .gla and one .cfg at a time. There is an exception to cutscenes like in single player though. So what is it you are trying to accomplish? You want one model to reference it's own animations seperately from the other characters or something different/similar? If you'll clarify this I'll help where I can, and it is possible to have a model use different animations in case that is what you are asking.




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#7 8 years ago

I actually tried to get modview before, but everywhere I went it said the Url was not found. It's the same thing with your link.

I'm trying to have all characters reference one .gla for some animations, and the other .gla for the rest of the animations.

Which means I'll need merge the two .gla files somehow. Which means I need to download/learn more crap. Seems to be how it works with this game.




Raz0r

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#8 8 years ago

Gilan;5398537I actually tried to get modview before, but everywhere I went it said the Url was not found. It's the same thing with your link.[/quote]Try the MP SDK

[QUOTE=Gilan;5398537]I'm trying to have all characters reference one .gla for some animations, and the other .gla for the rest of the animations.

Which means I'll need merge the two .gla files somehow. Which means I need to download/learn more crap. Seems to be how it works with this game.

You'd need to code this in, sorry.




katanamaru

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#9 8 years ago

Here is the official MP SDK released by Ravensoft: http://jediknight3.filefront.com/file/Jedi_Academy_SDK_MP;20909 That will have mod view in it.

Yes, you will need to combine the two .gla files into one for the characters to use it. For that you will need the program Dragon. With Dragon you will import the animations you want into Dragon and then save them as seperate .gla's. Then you will use a second, easy program to merge the _humanoid.gla with the new animations. If you are interested in learning this I can help you.




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#10 8 years ago

I'll have to fix the link. *puts it on her to-do list*




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