GlassMap V3 -1 reply

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Jonny2199

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18th September 2005

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#1 11 years ago

Hi :)

I am the creator of Glassmap V1 and I apparently inspired Glassmap V2 which was made by Warbird. I want to know what people think should go into V3.

(you can find Glassmap and Glassmap V2 on JK3files.com http://jediknight2.filefront.com/file/Glassmap;74273 http://jediknight2.filefront.com/file/Glassmap;75755




Insecure

:)

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7th November 2005

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#2 11 years ago

My thoughts on glassmap 1 & 2-- It takes the gameplay ideas simmilar to the boognish map by shroomduck, combines them with not-so-strategically-used textures, as well as archetecture styles that are not that good. I mean just looking at the screenshots-- vjun textures with yavin? Uncorrectly applied textures? It had no aesthetic value really. The gameplay idea's been used before, with the whole breaking things to climb up/down a tower. I recently created a sequel to shroom's boognish map, in which the towers are now set up like mine shafts with fun new gameplay aspects that keep it from being too comparable to the origional. You're going to need to do something like that (as well as a major texture overhaul) if you want your map to be well perceived.




Jonny2199

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18th September 2005

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#3 11 years ago

So what style should the map be in? And are you hinting towards making the map bigger? i.e. more rooms, different things to do, secrets etc. ?