GLM Importer Function? -1 reply

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SithDagger

Dark Lord Of The Sith

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7th May 2005

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#1 12 years ago

Well I have the glm importer for 3DS Max6, and I have 7. I was wondering if there was any way to get the "Import Vertex Weight's/ With .GLA skeleton" function to work? GLMImporter.jpg

I dont think it makes sense to have that checkbox greyed out, and was wondering if anyone knows how to make it work right?

Edit: oops silly me, lol. I forgot to mention that I was asking, because I wanted to import Kyle, and make some weighting adjustments, such as adding a few things, but I didn't want to have to re-weight the whole model.:D




Inyri Forge VIP Member

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15th March 2005

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#2 12 years ago

Not that I know of. You'll have to re-rig him if you want to "tweak" the model.




SithDagger

Dark Lord Of The Sith

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7th May 2005

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#3 12 years ago

Ok, I was afriad of that. Thanks for replying. :)