Global Fog -1 reply

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M.Eales

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26th April 2010

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#1 7 years ago

I was doing a rainy coastal area, there is supposed to be a thick blanket of fog covering the map.

I tried to use the fog entry in the worldspawn, but it just paints red fog over everything. I want to use the fogs/kejim_cold fog, but I can't seem to find the entire paths' name. I tried: shaders/fogs/kejim_cold textures/fogs/kejim_cold Neither of them work, they both spit out couldn't find shader for textures/fogs/kejim_cold Couldnt find image for shaders/fogs/kejim_cold

Did I make a stupid mistake in the paths?




The One and Only

I R Scary Eyeball

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29th January 2004

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#2 7 years ago

Go into fogs.shader, search for "kejim_cold" and use the first line from the shader block as your path.




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#3 7 years ago

What KEY are you using in worldspawn ?




M.Eales

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#4 7 years ago

KEY:fog VALUE:




M.Eales

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#5 7 years ago
The One and Only;5586078Go into fogs.shader, search for "kejim_cold" and use the first line from the shader block as your path.

Thanks it works, but it's not really what im looking for, I'm trying to get a fog that acts like a short culling distance, so that I can make an ocean :) seem like one.




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#6 7 years ago

Than you have to write the fog shader by yourself and combine it with the "distancecull" KEY in worldspawn.