I was doing a rainy coastal area, there is supposed to be a thick blanket of fog covering the map.
I tried to use the fog entry in the worldspawn, but it just paints red fog over everything. I want to use the fogs/kejim_cold fog, but I can't seem to find the entire paths' name. I tried: shaders/fogs/kejim_cold textures/fogs/kejim_cold Neither of them work, they both spit out couldn't find shader for textures/fogs/kejim_cold Couldnt find image for shaders/fogs/kejim_cold
Did I make a stupid mistake in the paths?
Go into fogs.shader, search for "kejim_cold" and use the first line from the shader block as your path.
The One and Only;5586078Go into fogs.shader, search for "kejim_cold" and use the first line from the shader block as your path.
Thanks it works, but it's not really what im looking for, I'm trying to get a fog that acts like a short culling distance, so that I can make an ocean :) seem like one.
Than you have to write the fog shader by yourself and combine it with the "distancecull" KEY in worldspawn.