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Dieshin

XxI'm_DeadxX

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26th September 2005

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#1 13 years ago

I am working on modelling/skinning my own sabers. I read a tutorial but it don't work. I get the MD3 into MD3 view, and it says to apply skin and select the .skin I just created. A message comes up, and it can't find the .jpg file. I don't know what is wrong.




Mikouen VIP Member

What?

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4th September 2005

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#2 13 years ago

You need to UV map it first.

Don't ask me how, because I don't have a f'ing clue :lol:.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Inyri Forge VIP Member

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#3 13 years ago
DieshinA message comes up, and it can't find the .jpg file.

Are the pathways in your .skin file actually pointing to your textures?




Dieshin

XxI'm_DeadxX

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#4 13 years ago

It is... it is models/weapons2/saber_dieshin/saber_w.jpg and the jpg is there and it should work but it dont... if you want... like if you have msn i could send you it and you could take a look.




Chooieboogars

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28th June 2005

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#5 13 years ago

its supposed to say "Could not find models/weapons/yoursaber/image.jpg" if it says something other than the models/weapons directory, then you did something wrong




Raven Reylann

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#6 13 years ago

I recently had this problem, myself. Unfortunately, if the .jpegs are in the right place (meaning they exist AND your skin file points to them), then the only thing you can do is start over - from scratch. Also, there's a little quirk that crops up some times about .jpegs - if the image file is not a certain size, then MD3View, ModView, and Jedi Academy will all refuse to see your image. 512X512 is a pretty standard image size for saber texture mapping. And you don't need to UV map your model - that's what got me into trouble in the first place. Check the skin file, if it's correct, then start over.




Inyri Forge VIP Member

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#7 13 years ago
Raven ReylannAnd you don't need to UV map your model - that's what got me into trouble in the first place.

Do you even have a clue what you're talking about?

Yes, you do need to UV map your model. No, textures do not have to be 512x512, but they do have to be a perfect square of 2. Jpegs should be saved as baseline, not progressive. If you don't know what I'm talking about, open them up and resave them and look for that option.




Dieshin

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#8 13 years ago

Thanks




Dieshin

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#9 13 years ago

What is supposed to happen??? I have the skin... it is baseline... same thing happens




Dieshin

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#10 13 years ago

More Info...: 1. I open MD3 View 2. I open The file 3. It says Texture"C:\Documents and Settings\Cody\Desktop\New Folder\MODS\My Mods\Sa" not found 4. Click ok... Load skin and it says it cannot find the jpeg image file, which i saved as a baseline htats




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