Gmax to GTKradiant, map objects without milkshape? -1 reply

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Ryo Thorn

Sexeh like teh gizmo

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27th September 2006

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#1 11 years ago

Another day another question! I've made several models that I want to use in my map in gmax. I've exported them to MD3 format, thought everything was groovy, imported it in to the map, and it doesn't exist. Just a weird bounding box-cube. So I read the tutorial on how to make map objects on Rich Diesal's site. The problem with that is the process they use requires milkshape. First off I had milkshape and it expired. So it can't work again. I even 'borrowed' a registered copy and it fails to work. Second, I just plain don't like milkshape. So, is there another way to do this or am I just screwed?




Mikouen VIP Member

What?

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4th September 2005

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#2 11 years ago

You could use MD3View for the conversion to MD3, but I'm not too big on the specifics of that.

XSI is another option.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Ryo Thorn

Sexeh like teh gizmo

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#3 11 years ago

Yeah.. XSI would be nice. But that's another system issue. It doesn't run below XP from what I can remember. I might just have to put my mapping on hold till I get a new computer. Atleast anything original looking. Also, thanks for the tip on MD3view. I tried to make the md3 more palatable for radiant with it, but it still spits it out.




Inyri Forge VIP Member

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15th March 2005

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#4 11 years ago

I make map objects all the time. If you're having trouble, it's more likely that the map can't find the mapobject rather than it won't accept it. You don't need milkshape to make map objects, at all.

Make sure when you're putting a map object into a map that you actually put it in base/models/map_objects/yourfolder so that GTK Radiant can find it. I don't believe it will look inside PK3s during the actual mapping process.




Ryo Thorn

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#5 11 years ago

DING, Inyri wins it! Bizzare that it's got to be in that format to even think about working, but okay! My mistake, thanks for clearing that up for me. Now I can get to work on my masterpiece... MRUAHAHAH. Oh, speaking of which, anyone know the max brushes that a map can have?




Bluestormtrooper

>You

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14th March 2005

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#6 11 years ago

A lot.




Mikouen VIP Member

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#7 11 years ago

The average is around 26000-32000 brushes - some people report lower limits, some people report higher ones, so who knows exactly?

It may sound like a lot, but that many brushes really doesn't get you as far as you'd like them to if you like any form of intricate detail in your architecture.


I don't know how, and I don't know why, but this is totally Sheep's fault.