GoldenEye Bunker -1 reply

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Omegasigma

Mapper and concept artist

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16th March 2006

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#1 6 years ago

First off the lighting is WIP, and secondly I didnt make this map, I was given it by Kahn, after it kinda fell through, ive worked for a day and a half polishing it back up and bringing it up to that N64 standard. first off, I want a decision on the control room, should I have the main moniter active as seen in GoldenEye Single player? or off like in MP? off: shot0003-6.jpg on: shot0004-6.jpg




Omegasigma

Mapper and concept artist

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16th March 2006

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#2 6 years ago

as the votes have stated what they'd like to see, heres another WIP, lighting isnt fixed as of yet, still adding light fixures for lightsources, a few moniters will be animated, but still also destroyable shot0005-6.jpg




Guest

I didn't make it!

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#3 6 years ago

Nice, I never owned Goldeneye, but this brings back some fun memories of playing it in the store! =p




Omegasigma

Mapper and concept artist

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16th March 2006

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#4 6 years ago

ive been absent as of late, but im back in the ball game for now, the bunker is nearing its release phase, with the spawns being tweaked, some addition spawns including the original N64 spawn locations, the hiding of the VHS/DVD of goldeneye the movie, which has become a staple of my GE maps or the GE maps ive worked, on (thanks halo skulls) originally the VHS tapes were going to function alot like the halo skulls, and unlock a secret or easter egg within the map when the player found them, in the final map revisions, this may also happen, eg: say in Caverns you find the VHS tape, it unlocks the door thats not usable in MP leading to the long spiral (SP access only) or something else happens




Lindale Forum Mod

Mister Angry Rules Guy

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1st February 2010

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#5 6 years ago

[COLOR=SeaGreen]I remember those days. Fueled by pizza and soda, me and my mates would literally spend DAYS on end playing that game; the last one to pass out wins. :-D Oh, my youth, why were you so foolish? And even more strangely, why do I miss my youth? :wiener: But back on topic, yes, leave the display ON! :nodding: [/COLOR]


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Silverfang22

Knight Fall Operative

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7th January 2007

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#6 6 years ago
Omegasigma;5605931ive been absent as of late, but im back in the ball game for now, the bunker is nearing its release phase, with the spawns being tweaked, some addition spawns including the original N64 spawn locations, the hiding of the VHS/DVD of goldeneye the movie, which has become a staple of my GE maps or the GE maps ive worked, on (thanks halo skulls) originally the VHS tapes were going to function alot like the halo skulls, and unlock a secret or easter egg within the map when the player found them, in the final map revisions, this may also happen, eg: say in Caverns you find the VHS tape, it unlocks the door thats not usable in MP leading to the long spiral (SP access only) or something else happens

Maybe a scripted music change? :d




Omegasigma

Mapper and concept artist

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16th March 2006

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#7 6 years ago

Altho i have worked out destroyable light sources in JA, as per the original Goldeneye, none of have been implimented, it may, not promising, make its way into this first release of the bunker, as it stands ive been busy with real life, we all know what thats like, but the map will get its debute very soon folks, in other news the guns were being made, but im not sure if their done yet or if they've fallen into dev limbo




Jeff_Katarn

jediwannabe on

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1st January 2011

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#8 6 years ago

They're almost done, I only need to make the assault rifle and the rocket launcher. Those are a bit complex.