Gravity triggers and dead bodies -1 reply

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Pb2Au

Droolworthy

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4th October 2004

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#1 13 years ago

Is there anyway to alter the worldspawn gravity value using an ingame trigger? Not for seige, but for CTF, T/FFA, or Duel? Also, are there any model packs of dead npc bodies? Like stormtroopers with gunshots on them?




DarK±DuDE

«Secretly Dead»

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31st March 2005

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#2 13 years ago

If you want i could link you to my zombie skin, you have 2 turn it into a npc tho :deal:




Nictus

GF Pwns Me!

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17th June 2005

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#3 13 years ago

whats the link?




Pb2Au

Droolworthy

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4th October 2004

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#4 13 years ago

I don't want NPC's, I want models of dead people. Like dead stormtroopers. Thanks for the offer, though




DarK±DuDE

«Secretly Dead»

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31st March 2005

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#5 13 years ago

oke, well heres the link for nic [color=Red]note:[color=Black]this skin has some blood and gore [/color][/color]http://www.pcgamemods.com/13504/




Nictus

GF Pwns Me!

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17th June 2005

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#6 13 years ago

thx but pcgamemods doesn't work for me :( oh well......




Nictus

GF Pwns Me!

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17th June 2005

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#7 13 years ago

is it newhere else?




DarK±DuDE

«Secretly Dead»

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31st March 2005

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#8 13 years ago

well i could put it up on jk3files...might take a day or so tho




se7enraven

Order of the Dragon Knight

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29th March 2003

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#9 13 years ago

You would'nt need a new model for dead storm troopers. If you wanted them in a map, just make a storm trooper skin damage to it, make an npc file for it, make the npc stormtrooper use a script telling to to lay on the ground (using set animation something-orother command -1). This works but only in an SP map.




se7enraven

Order of the Dragon Knight

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29th March 2003

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#10 13 years ago
PB2AUI don't want NPC's, I want models of dead people. Like dead stormtroopers. Thanks for the offer, though

You would'nt need a new model for dead storm troopers. If you wanted them in a map, just make a storm trooper skin damage to it, make an npc file for it, make the npc stormtrooper use a script telling to to lay on the ground (using set animation something-orother command -1). This works but only in an SP map.




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