Grievous no cape -1 reply

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Guest

I didn't make it!

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#1 11 years ago

How to spawn Grievous without cape (in Singleplayer)? :confused: I'm using this skin: General Grievous Download, Jedi Knight 3 Models




Embee

Homo Obnoxius

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13th December 2009

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#2 11 years ago

I don't really think he has created a NPC file supporting the no cape-model. Ask a scripter to create a NPC file with that model. I guess it's only ment for MP (the no cape version) Try the other NPC's, like playergreeve, etc... EDIT: I have found something:

Buffythis what I do .... make copy of file and Delete cape.jpg file from model folder and save it that all biggrin.gif [/QUOTE] Of course, this involves editing a file (the model). Make sure you have a backup of it! 2ND EDIT: By searching forward I have found another thing... again...: [QUOTE=Inyri] [INDENT]Quote: Well... I'm sorry to say that there is no way to play Grievous without a cape in single player mode. [/INDENT]Untrue. All you have to do is take torso_cape and change the path to *off. JA doesn't use SURF files (for the most part) so I don't know why you'd use them at all tongue.gif I'm double-checking myself to make sure I'm not wrong by putting your Grievous in the player menu. I'm thinking it'll work fine without the cape, though. EDIT: Yep, works like a charm. See images below. http://img301.imageshack.us/img301/893/grievouscape4yy.jpg http://img301.imageshack.us/img301/7293/grievousnocape1nw.jpg Amazing how rusty I am that I got it wrong about 6 times before I remembered how to do it tongue.gif

Up to you to find out which one works...




Guest

I didn't make it!

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#3 11 years ago

1. Not work. 2. Not work.

Grievous' still have a cape but without texture.




The One and Only Advanced Member

I R Scary Eyeball

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16th October 2006

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#4 11 years ago

First of all, find out which .skin file is the one without the cape (Just open them up with a basic text editor, there'll be a line which would normally point to the cape texture that has been replaced with "*off"). I don't know what the file's name would be exactly, but this example lets say it's called model_nocape.

Make a copy of the NPC file, then add the line Customskin nocape. It doesn't matter where exactly you add this line, I tend it to add it near the top just for ease of recognition. Now change the very top line of the NPC file to a name of your choice, and save the NPC file. Stick it ingame and spawn your new NPC.




Pande

Sexeh like teh gizmo

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9th April 2008

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#5 11 years ago

OR Just change the shader for the cape (surely he uses its own image?) and set it to complete transparency by using

rgbGen const ( 0 0 0 ) blendfunc GL_ONE GL_ONE

and make sure to remove any other alpha lines from it.




The One and Only Advanced Member

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#6 11 years ago

I know it's a tiny thing that's hardly going to make any difference whatsoever, but why make the game render an additional shader on something that you just want to be invisible?




Pande

Sexeh like teh gizmo

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#7 11 years ago

Because the above methods seemed to not work for him.




Raz0r

Worse than most terrible

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#8 11 years ago

Which means he did them wrong, right? I mean, someone else has been able to do it..




katanamaru

Fencer, Lifter, & Dancer

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3rd February 2006

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#9 11 years ago

Yeah I did it once for myself. I just used the *off command in the default_skin.cfg file, or something like that.




Averus_Retruthan

...Or has it just begun?

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19th September 2006

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#10 11 years ago

Alternatively, you could probably try using a copy of the .npc file that has the following line:

customskin

Where the variant would name is what you would either put after the "/" so if it were like

Model grievous/nocape

You would put

customskin nocape

This is usually below the model entry

See if you can get that to work. If I get time or inclination after this film showing, I may post an edited .npc file for your use. I don't see it being impossible, but my method may not work for SP. However, given your alternatives, I'd say it's worth a shot




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