GTK Radiant 1.4 - Custom Textures -1 reply

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Cradossk

Graphics Alumnus

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1st October 2005

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#1 13 years ago

Hello, I've been making some custom textures in Photoshop CS, and I attempted to apply them to a map I'm making. So I finished a basic concept, and decided to test; what I got was an untextured room. :(

Could anyone help me with this?




TK 409er

Elementary, Mr. Watson.

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29th November 2003

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#2 13 years ago

1- are the textures in a power of 2 in terms of pixels example: 16x16, 32x32... 512x512, 1024x1024...ect.

2- i'm assuming you have pk3ed them or put sv_pure 1 on right?

so do that if you haven't. :D

-tk




Cradossk

Graphics Alumnus

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1st October 2005

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#3 13 years ago

Most of my textures are 1000x1000 or 300x300. So I guess I could try that. Thanks! :)




Inyri Forge VIP Member

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15th March 2005

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#4 13 years ago

Why would you need a map texture that's 1000*1000? 256*256 usually works just fine. Anything larger than that and you're just wasting space, really.




Cradossk

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#5 13 years ago

Or, you want a really high quality texture. ;)

I got it to work! WOOT!




Inyri Forge VIP Member

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#6 13 years ago

You can get fine quality at 256 or 512. Having 30 1024 textures in your PK3 causes an unnecessary increase in file space. One or two is fine, but don't get in the habit of making them that large.