12th September 2010
Guys can you tell me how can i make spawn vehicle in GTK 1.4 ??
i'm doing it this way :
putting NPC_vehicle brush
edit with "N"
there i'm writing
count -1 NPC_type x-wing NPC_target x-wing damage 25000 delay 5 targetname x-wing showhealth 1 angle 270 spawnflags 1 speed 512
And the x-wing even doesnts up on the map
What's wrong ??
Another problem.. How can i make laser beam efect on the map ( form trip mine ) for obstacle course room (when player will hit the laser he will be teleported to the start position)
like here on council building BB > http://jediknight3.filefront.com/screen ... e/97724/14
And last problem. How can i make buttons to open locked doors Like in Jedi Knight 2 at the end of first level "Kejim_post"
There were 3 symbols to find and player had to make good symbol with 3 butttons.
I want make Admin room locked UP and open only when 7 buttons will have good number on it i mean smth like this
each button will have number form 1 -10 And when u press one button this button will change 1>2 another press 2>3 ...... 10>1
buttons will be 5
right sequence will open door  => Opens admin room door Thiss door will close automaticlly and after they will close the sequence will reset to 
wrong code of buttons will not do anything.
How it can be done ? I need this on MP map
Please Help me
p.s. im almost full healthy soon i'll record lines for jaden. again
I R Scary Eyeball
28th January 2004
I can help with the tripwire question, at least. You need to do this in two parts, the actual teleporter and the effect. The effect is created by placing an fx_runner entity in the map for the source of the effect, and an info_null where you want it to end. Have the fx_runner target the info_null and set the effect line to the filepath/name of the effect. (In actual fact, targeting the info_null just sets the direction, the beam effect has it's own conditions to determine when to stop, in this case upon hitting a surface).
For the teleporter, you want to create a narrow brush that covers the length of the beam. Apply the system/trigger shader and turn this brush into a trigger_teleport. Now create a target_teleport at the destination and have the trigger_teleport target the target_teleport. Multiple triggers can connect to the same target.