GTK Radiant Light Problem -1 reply

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FireDragon100

The Internet ends at GF

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27th August 2008

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#1 10 years ago

Hi!

I tried to build a Map wit GTK-Radiant... I followed Richdiesal's Tutorial... but it was for JO and I think GTK Radiant Ver. 1.4.0....

But I'm using 1.5.0 running on Vista...

I was able to play the Map in SP, but there were no correct shadows or lights... The game looked like this:

Spoiler: Show
jasp20080924032852mi7.png

It's fully lighted... no shadows... nothing I think I saved it by clicking on "Build -> Q3Map2 (single) BSP -meta" It SHOULD look something like that:

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gc101lsn4-11.jpg

Then I tried to save it as "Q3Map2 (single) BSP -meta, -vis, -light -fast -filter but then it looked like this:

Spoiler: Show
2b95cf3fcc67033d4bdd1b1d20ce22eb4532d586.jpg

A black room! I can't see anything!

When I tried to create the light entity the status bar said: "Doom3LightRadius: failed to parse default light radius" But it created an entity..

Here is the "save-log":

Spoiler: Show

Open file D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/testmap4.map for write...success map save timer: 0.03 second(s) elapsed Setting up Listening... === running build command === "C:/Program Files (x86)/GtkRadiant 1.5.0/q3map2.exe" -v -connect 127.0.0.1:39000 -game ja -fs_basepath "D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/" -fs_game base -meta "D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/testmap4.map" Connected. 2 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17 GtkRadiant - v1.5.0 Apr 26 2007 19:01:46 Last one turns the lights off --- InitPaths --- VFS Init: D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData//base/ VFS Init: D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData//base/

--- BSP --- Creating meta surfaces from brush faces entering shaders/shaderlist.txt entering shaders/shaderlist.txt (2) entering shaders/bespin.shader entering shaders/bounty.shader entering shaders/byss.shader Script file shaders/cairn.shader was not found entering shaders/common.shader entering shaders/danger.shader entering shaders/decals.shader entering shaders/desert.shader entering shaders/doomgiver.shader entering shaders/factory.shader entering shaders/flares.shader entering shaders/fogs.shader Script file shaders/h_evil.shader was not found entering shaders/hoth.shader entering shaders/imp_mine.shader Script file shaders/impdetention.shader was not found entering shaders/imperial.shader entering shaders/jnegretetest.shader Script file shaders/kejim.shader was not found entering shaders/korriban.shader entering shaders/models.shader entering shaders/mp.shader Script file shaders/narshaddaa.shader was not found Script file shaders/nar_streets.shader was not found entering shaders/quicktrip.shader Script file shaders/rail.shader was not found entering shaders/rbettenbergtest.shader entering shaders/rift.shader Script file shaders/rocky_ruins.shader was not found Script file shaders/rooftop.shader was not found Script file shaders/sandcrawler.shader was not found entering shaders/siege.shader entering shaders/skies.shader entering shaders/stu.shader entering shaders/system.shader entering shaders/taspir.shader Script file shaders/tests.shader was not found entering shaders/vjun.shader entering shaders/wedge.shader entering shaders/yavin.shader 1911 shaderInfo --- LoadMapFile --- Loading D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/testmap4.map entering D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/testmap4.map 8 total world brushes 0 detail brushes 0 patches 0 boxbevels 0 edgebevels 5 entities 40 planes 0 areaportals Size: -64, -264, -64 to 416, 192, 352 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -64.000000 -264.000000 -64.000000 } { 416.000000 192.000000 352.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 48 faces 105 leafs --- MakeTreePortals --- 0 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 8 structural brushes 113 cluster references --- FloodEntities --- 12 flooded leafs --- FillOutside --- 69 solid leafs 24 leafs filled 12 inside leafs --- CullSides --- 26 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 16 faces 40 leafs --- MakeTreePortals --- 0 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 8 structural brushes 54 cluster references --- NumberClusters --- 12 visclusters 23 visportals 43 solidfaces --- WritePortalFile --- writing D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/testmap4.prt --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 30 axial edge lines 4 non-axial edge lines 0 degenerate edges 12 verts added for T-junctions 76 total verts 12 naturally ordered 4 rotated orders 0 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 16 total meta surfaces 16 stripped surfaces 0 fanned surfaces 0 patch meta surfaces 76 meta verts 44 meta triangles --- TidyEntitySurfaces --- 16 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- MergeMetaTriangles --- 0...1...2...3...4...5...6...7...8...9...10... (0) 16 surfaces merged 117 vertexes merged --- FilterDrawsurfsIntoTree --- 86 references 16 (16) emitted drawsurfs 16 stripped face surfaces 0 fanned face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 0 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 16 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 96 redundant indexes supressed, saving 0 Kbytes --- FixBrushSides --- --- EndModel --- 1 light entities stripped 42 BSP planes --- WriteSurfaceExtraFile --- Writing D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/testmap4.srf Writing D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/testmap4.bsp Storing lightgrid: 0 points Wrote 0.0 MB (14700 bytes) 4 seconds elapsed Disconnecting Connection closed. Setting up Listening... === running build command === "C:/Program Files (x86)/GtkRadiant 1.5.0/q3map2.exe" -connect 127.0.0.1:39000 -game ja -fs_basepath "D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/" -fs_game base -vis -saveprt "D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/testmap4.map" Connected. 2 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17 GtkRadiant - v1.5.0 Apr 26 2007 19:01:46 Last one turns the lights off VFS Init: D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData//base/ VFS Init: D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData//base/

--- Vis --- saveprt = true Loading D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/testmap4.bsp Loading D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/testmap4.prt 12 portalclusters 23 numportals 43 numfaces 46 active portals 0 hint portals visdatasize:104

--- BasePortalVis (46) --- 0...1...2...3...4...5...6...7...8...9... (0) 3 average number of passages per leaf 0 MB required passage memory

--- CreatePassages (46) --- 0...1...2...3...4...5...6...7...8...9... (0)

--- PassagePortalFlow (46) --- 0...1...2...3...4...5...6...7...8...9... (0) creating leaf vis... Total visible clusters: 156 Average clusters visible: 13 Writing D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/testmap4.bsp Storing lightgrid: 0 points Wrote 0.0 MB (14804 bytes) 3 seconds elapsed Disconnecting Connection closed. Setting up Listening... === running build command === "C:/Program Files (x86)/GtkRadiant 1.5.0/q3map2.exe" -v -connect 127.0.0.1:39000 -game ja -fs_basepath "D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/" -fs_game base -light -fast -filter "D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/testmap4.map" Connected. 2 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17 GtkRadiant - v1.5.0 Apr 26 2007 19:01:46 Last one turns the lights off --- InitPaths --- VFS Init: D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData//base/ VFS Init: D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData//base/

--- Light --- Fast mode enabled Lightmap filtering enabled Map has shader script D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/../shaders/q3map2_testmap4.shader entering shaders/shaderlist.txt entering shaders/shaderlist.txt (2) entering shaders/bespin.shader entering shaders/bounty.shader entering shaders/byss.shader Script file shaders/cairn.shader was not found entering shaders/common.shader entering shaders/danger.shader entering shaders/decals.shader entering shaders/desert.shader entering shaders/doomgiver.shader entering shaders/factory.shader entering shaders/flares.shader entering shaders/fogs.shader Script file shaders/h_evil.shader was not found entering shaders/hoth.shader entering shaders/imp_mine.shader Script file shaders/impdetention.shader was not found entering shaders/imperial.shader entering shaders/jnegretetest.shader Script file shaders/kejim.shader was not found entering shaders/korriban.shader entering shaders/models.shader entering shaders/mp.shader Script file shaders/narshaddaa.shader was not found Script file shaders/nar_streets.shader was not found entering shaders/quicktrip.shader Script file shaders/rail.shader was not found entering shaders/rbettenbergtest.shader entering shaders/rift.shader Script file shaders/rocky_ruins.shader was not found Script file shaders/rooftop.shader was not found Script file shaders/sandcrawler.shader was not found entering shaders/siege.shader entering shaders/skies.shader entering shaders/stu.shader entering shaders/system.shader entering shaders/taspir.shader Script file shaders/tests.shader was not found entering shaders/vjun.shader entering shaders/wedge.shader entering shaders/yavin.shader 1911 shaderInfo Loading D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/testmap4.bsp Loading D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/testmap4.srf --- LoadMapFile --- Loading D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/testmap4.map entering D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/testmap4.map 1 light entities --- SetupBrushes --- 8 opaque brushes --- SetupDirt --- 48 dirtmap vectors --- SetupSurfaceLightmaps --- 16 surfaces 13 raw lightmaps 0 surfaces vertex lit 16 surfaces lightmapped 16 planar surfaces lightmapped 0 non-planar surfaces lightmapped 0 patches lightmapped 0 planar patches lightmapped --- SetupTraceNodes --- 472 trace windings (0.12MB) 899 trace triangles (0.08MB) 478 trace nodes (0.03MB) 240 leaf nodes (0.01MB) 1 average windings per leaf node 16 max trace depth --- SetupGrid --- Grid size = { 64, 64, 128 } 192 grid points --- CreateLights --- 1 point lights 0 spotlights 0 diffuse (area) lights 0 sun/sky lights --- SetupEnvelopes (fast) --- 1 total lights 0 culled lights --- TraceGrid --- 0...1...2...3...4...5...6...7...8...9... (0) 8 x 8 x 3 = 192 grid 43 grid points envelope culled 0 grid points bounds culled --- MapRawLightmap --- 0...1...2...3...4...5...6...7...8...9... (0) 5561 luxels 5187 luxels mapped 236 luxels occluded --- SetupEnvelopes (fast) --- 1 total lights 0 culled lights --- IlluminateRawLightmap --- 0...1...2...3...4...5...6...7...8...9... (0) 5561 luxels illuminated --- IlluminateVertexes --- 0...1...2...3...4...5...6...7...8...9... (0) 76 vertexes illuminated 4 lights plane culled 0 lights envelope culled 0 lights bounds culled 0 lights cluster culled --- StoreSurfaceLightmaps --- Subsampling...collapsing...sorting...allocating...storing...projecting...done. 5497 luxels used 32768 luxels stored (16.78 percent efficiency) 3 solid surface lightmaps 5 identical surface lightmaps, using 2539 luxels 0 vertex forced surfaces 0 vertex approximated surfaces 2 BSP lightmaps 2 total lightmaps 4 unique lightmap/shader combinations Writing D:/Games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/testmap4.bsp Storing lightgrid: 192 points Wrote 0.1 MB (117152 bytes) 4 seconds elapsed Disconnecting Connection closed.

Here's Screenshot of my map in the editor:

Spoiler: Show
screenieet3.jpg

So what do I do wrong?




FireDragon100

The Internet ends at GF

50 XP

27th August 2008

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#2 10 years ago

Sorry for double-post, but I finally found a solution!

Here it is:

The intensity was toooo small! I chose "1", LOL! After changing it to 1200 everything works fine! :nodding::p

Thread can be closed :rolleyes:




bignutjob

Heart of Darkness

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26th August 2001

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#3 10 years ago

I was about to say set that higher lolz. Simple mistake m8 I am sure we all made it when starting out mapping.