GtkRadiant help - trigger_once problem -1 reply

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wasbeetlebug

I don't spend enough time here

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11th January 2009

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#1 10 years ago

I've been having a problem with several triggers, including the trigger_once. I can't seem to be able to add it to a map at all. The only one that shows up is trigger_always. The menu for adding triggers lists them all though. I click one, and nothing happens. I have GtkRadiant 1.5.0. Can anyone help? Also, the reason i need it is so that i can make a cutscene. Does anyone know whether the trigger_once is absolutely necessary for a cutscene? I've looked for answers in the various tutorials, but nothing mentions a problem with triggers (that i've seen). Any help would be appreciated :)




Double W Jedi

The Internet ends at GF

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23rd March 2008

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#2 10 years ago
I've been having a problem with several triggers, including the trigger_once. I can't seem to be able to add it to a map at all. The only one that shows up is trigger_always. The menu for adding triggers lists them all though. I click one, and nothing happens. I have GtkRadiant 1.5.0. Can anyone help? Also, the reason i need it is so that i can make a cutscene. Does anyone know whether the trigger_once is absolutely necessary for a cutscene? I've looked for answers in the various tutorials, but nothing mentions a problem with triggers (that i've seen). Any help would be appreciated

Thats odd about the trigger always, because I don't recall seeing that in radiant 1.5. Although 1.5 always seems to be to buggy, that's why I use 1.4. So if it's trigger always, then maybe it's the same as trigger multiple. So maybe try reloading radiant and see that helps, or just use 1.4. As for the cutscene, trigger_once is only nessary if you want to play the cutscene once, but if you trigger it with a trigger_multiple, then the cutscene will just just keep playing each time you walk through the trigger box.




NAB622

EAT ME!

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8th October 2005

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#3 10 years ago

To make a trigger_once or trigger_multiple, you need to make a brush first. Create a new brush that is the size of the trigger you need, and then right-click on the grid, and select trigger > trigger_once. That should do it.

Just like func_ entities, triggers are brush entities. The only trigger that isn't a brush entity is trigger_always, as you found out.

Also, note that you can have as many brushes as you like inside a single brush entity...some people don't know that.

Trigger_always will constantly trigger whatever it's connected to. Don't use it unless you have an express purpose for it. Putting a trigger_always on a cutscene would produce some...interesting results. :lol:




Crazy Assassin

Overlord of Various Things

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25th August 2008

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#4 10 years ago

I thought trigger_always fires once on start. It would make sense that way, because my clock script works off of one, and the script isn't fired non-stop. :rolleyes:

Also, when making a trigger_multiple or a trigger_once, texture the entire brush with textures/system/trigger.




NAB622

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8th October 2005

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#5 10 years ago

I've heard many things about trigger_always. It's bugged, I'm sure of it.




wasbeetlebug

I don't spend enough time here

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11th January 2009

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#6 10 years ago

Thanks you guys! It's all working now!!!!