Gun fighting mods? -1 reply

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Alixen

Slightly cooler than a n00b

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25th April 2004

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#1 11 years ago

Yo

I want to be able to beat a RebornMaster, or Rosh, or Tavion as Boba Fett.

Sure, this is possible, but the only real way is to take advantage of bugs, AI limitations and cheap shots.

I have to admit, i'm getting somewhat frustrated. I thought playing through the game as Boba would be fun, but thanks to the way Lightsabers royally whup Blaster's in JKA every time i run into a reasoanbly strong Dark Jedi i'm struggling to stay alive and exploiting bugs while out of reach. If you fight anything stronger than a reborn_new it gets hard (to impossible) to win without retreating and exploiting bugs. Your main weapon is a Blaster; and the stronger NPCs have Saber Defense 3 at least, they can deflect EVERYTHING you throw at them. I can go through every Blaster i have (Stormy Rifle, Bowcaster, Repeater, ect.) and probobly score maybe 6 or so hits through their defense. 5% of thier health bar basicly. Weapons such as the Rocket Launcher and Concussion Rifle? You eat your own ammo because they Push it back at you without fail; even if shove it into their mouth first. Same with Thermal's. Disrupter Rife? Should be the best weapon to fight Jedi with, after all, it works brillianntly against you for the NPCs. Nope, every dark Jedi is actually Neo in disguise. Just doesnt work at all. Might aswell ignore it. Boba's flamethrower? Despite killing YOU in around 4 seconds of exposure, for you it basicly just pushes your enemy backwards and after 10 seconds which completly breaks immersion they will just drop. No fun, just a cheap shot if you cant be bothered playing fair. Flechette Launcher? This actually works to a small extent, the Flechette can acually hit even Tavion; the problem here is occasionnaly you get it Pushed back at you and take the damage worse, and the small ammount of the stuff that hits them hardly does anything, and you run out of ammo before they even heal. Lightsaber? Sadly, despite being mosty 'Forceless' ('cept Heal3 and Lightning/Flamethrower3) and Fett's Lightsaber skills leaving something to be desired; Lightsabers are still the best way to deal with Reborn's. More skilled ones still hand you your rear, thanks to your lack of abilities and acrobatics. I try to avoid using my saber since Boba would only carry one as a trophy, not a main weapon of choice. Dont even mention the bosses; even Alora needs around a full minute of my Flamethrower while trapped in a corner. Tavion a ridiculas ammount of damage. All bosses completly exaust every scrap of ammo i have without even nearly being beaten, hardly damaged at all infact. Maybe throwing my shoe would be more effective, can hardly do less damage. ...ugh Basicly playing as the Galaxies best Bounty Hunter isnt all that fun when you are rendered as ineffective as a blind Jawa by ''Lightsabers'' are used by NPCs.

Anyone know of any Gun/Blaster mods that make fighting against Jedi actually effective? Any mod sin general that do? I searched the site, but modders like to name thier things so bizzarly it can be a chore to find stuff :p

I tried "Gun Speed Mod", but even firing 50 blaster bolts a second all that happened was i ate 49 deflected shots. Fired 30 rockets; had 30 rockets pushed back my way. Plus, its just so fast its cheap; not fun in the least, not to mention that No Energy Consumption removed the aspect of knowing every shot that doesnt hit is one you wont have in the next fight.




Mikouen VIP Member

What?

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4th September 2005

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#2 11 years ago

If you're trying to go up against saber wielding NPCs using guns in MP, expect to die. NPC AI wasn't designed for MP and works with superhuman qualities.

As for SP, it's entirely possible to take down saber users with guns. All you have to remember is that Saber Block isn't perfect. It has blind spots and effective limitations, even at level 3. The trick is to find those blind spots and limitations, and exploit them.

And no, I'm not referring to cheap shots, bugs, or AI limitations. What I'm referring to are the intentional limitations Raven put in. They never intended for saber block to be unbeatable, it's very possible to get past it, you just have to be a skilled gunner to do it. Head-on assaults won't work, ever.

Practice makes perfect. I found, when playing through JK2 with no saber and Force (except for when absolutely necessary), that you just need shitloads of practice. My favorite tactic was firing at their left, then strafing around to the right while they were blocking. Worked like a charm, provided you were fast enough.

Personally I do think level 3 Block is far too powerful, though, for both the player and the NPCs. My suggestion is to tone down the NPCs to Block 1 for normal difficulty, Block 2 for a challenge, and similarly when playing the game keep your own block at 1 for normal difficulty and 2 for "easy mode".

As for the bosses... Well, they're supposed to be damned uber no matter what your choice of weapon. Guns against a real Dark Jedi? Not going to work, no matter how much modding you do. Even if you removed their abilities to defend themselves, they can still recover damage much quicker than you can deal it thanks to their latent abilities granted by their special NPC classes.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Bluestormtrooper

>You

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14th March 2005

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#3 11 years ago

The weapon damages where also cut down a lot in MP from SP.




Marshal Banana

My name only has one L

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5th September 2006

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#4 11 years ago

You could modify the NPC files, and reduce their blocking level. You could also make them weild guns, too.




Jayz

Expelliarmus!!!

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9th August 2006

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#5 11 years ago

movie battles 2 gunners can over power jedi easily with the new update




The One and Only

I R Scary Eyeball

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29th January 2004

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#6 11 years ago
Alixen;3863369I try to avoid using my saber since Boba would only carry one as a trophy, not a main weapon of choice.

Actually, Fett fought Vader with a lightsabre once.

I don't know about single player, but the Clone Wars mod is mainly focussed on guns, We've been messing about with projectiles recently, SInce the base ones are all but ineffective, and hopefully we can modify the sabre system soon so that blocking is more reliant on the player, rather than the player's defence level.




Alixen

Slightly cooler than a n00b

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25th April 2004

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#7 11 years ago
Actually, Fett fought Vader with a lightsabre once.

And got his ass handed to him the second Vader got over the shock :P

How would i go about editing the NPC files? Lowering the Saber block would make playing as a normal human much, much more fun.

Also, how complicated is it? I've never modded for JKA, and the modding i have done has always been skinning. Never editing coding.




The One and Only

I R Scary Eyeball

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29th January 2004

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#8 11 years ago

Look in assets1.pk3 (copy it and open it with any zip decompressor) Now delete everything except ext_data/npcs. Delete the NPCs you don't want to edit, and edit the ones you do (everything in an npc file is labelled) now compress ext_data and rename the .zip extension to .pk3.




Marshal Banana

My name only has one L

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5th September 2006

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#9 11 years ago

The force things are numerical values on a scale of 1-3, which are the levels. By editting these, you can change the level of their abilities.




Alixen

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25th April 2004

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#10 11 years ago

Hmmm, strange. to test this, i set Alora's lightsaber as Green, and her saber defense to 1. Things is, even though i'm sure i've done everything right, file paths and everything, every day Alora appears when i spawn here. Red saber and all. Are the files in Assets1.pk3 taking priority over my Aloratest.pk3? I've made a copy of Assets1 and i'm currently deleting all the NPCs from the original to see if my editing will work then.




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