Gunslinger's Academy - Modern War mod - V2.4B coming soon! -1 reply

Please wait...

Silverfang22

Knight Fall Operative

50 XP

7th January 2007

0 Uploads

485 Posts

0 Threads

#81 8 years ago

Quick update here, the M&P 40 is UV Mapped and ready to be skinned thanks to Ashura :D




Garyn Dakari

Munch munch...

50 XP

9th November 2010

0 Uploads

285 Posts

0 Threads

#82 8 years ago

Nice! You guys are making really good progress!

EDIT: Totally random, but I just got this idea. Are you going to add flamethrowers? I dunno why I just thought of that, but flamethrowers would be pretty neat ;)




Silverfang22

Knight Fall Operative

50 XP

7th January 2007

0 Uploads

485 Posts

0 Threads

#83 8 years ago

Garyn Dakari;5509982Nice! You guys are making really good progress!

EDIT: Totally random, but I just got this idea. Are you going to add flamethrowers? I dunno why I just thought of that, but flamethrowers would be pretty neat ;)

Hmmmm, flamethrowers are generally not used these days by military force, in 1978 the US dropped them from their arsenal. I might come up with something though

[COLOR="Black"][SIZE="1"]hmm molotov cocktails..[/SIZE][/COLOR]




eezstreet

Lord of the .DCC files

50 XP

16th June 2008

0 Uploads

2,662 Posts

0 Threads

#84 8 years ago

I'd like to reinforce our forum link: http://gsamod.caelum.me/forum.




eezstreet

Lord of the .DCC files

50 XP

16th June 2008

0 Uploads

2,662 Posts

0 Threads

#85 8 years ago

Got a really cool feature to show you guys today. This is the pregame lobby:

Spoiler: Show
shot0068.jpg

The place where it reads "lol" can be changeable through a cvar.

It functions as well (if not better) than the current intermission system in JA. In CO-OP, there are additional panels with tactical information. Some ideas for what we can add:

- FPS - Map Name - Next map - Detailed team information

Note that this panel is only used for the pregame, and that a different panel is planned for intermissions.




Garyn Dakari

Munch munch...

50 XP

9th November 2010

0 Uploads

285 Posts

0 Threads

#86 8 years ago

Good work:)




eezstreet

Lord of the .DCC files

50 XP

16th June 2008

0 Uploads

2,662 Posts

0 Threads

#87 8 years ago
Spoiler: Show
shot0069.jpg

Not much to show here without playing it ingame, but this is Domination- a Star Wars Battlefront-esque gametype of capturing all of the bases. It can double as Call of Duty's gametype of the same name.




DarthMalak_M_O_D_maker

The Mysterious Sith

50 XP

2nd October 2010

0 Uploads

102 Posts

0 Threads

#88 8 years ago

looks great, keep up the good work!




eezstreet

Lord of the .DCC files

50 XP

16th June 2008

0 Uploads

2,662 Posts

0 Threads

#89 8 years ago
Spoiler: Show
shot0072.jpg
Spoiler: Show
shot0071.jpg

Proof-of-concept, but basically what this allows us to do is to control the weapon switching name of sabers based on what hilt we have selected, using two new fields in .sab files: shortName and iconPath.




DarthMalak_M_O_D_maker

The Mysterious Sith

50 XP

2nd October 2010

0 Uploads

102 Posts

0 Threads

#90 8 years ago

now that is REALLY cool