Halo: Flood Encounter -1 reply

Please wait...

JorDooM

DooM fanatic

50 XP

10th May 2006

0 Uploads

346 Posts

0 Threads

#1 11 years ago

Hello. I thought it's about time that I show people my map, which is currently in it's Gamma phase (Just about ready to release)

Spoiler: Show
kmsnuoebsj.jpg
Spoiler: Show
enjydfkmdw.jpg
Spoiler: Show
yfnqmflwta.jpg

Now I'm thinking about entering as beginner, but odds are, the admins would bump me up to Intermediate, most likely because I'm using both a modified shader seen here

Spoiler: Show
oupgerjirx.jpg

And I'm also using some pretty killer music. So yeah, I should be releasing this as soon as I do a few debugs (the biggest one is descused in greater detail here.) Not bad for a first map isn't it :p




GnOe

GF makes me horny

50 XP

26th November 2006

0 Uploads

89 Posts

0 Threads

#2 11 years ago

the door dont look like halo, but its a nice looking map.




JorDooM

DooM fanatic

50 XP

10th May 2006

0 Uploads

346 Posts

0 Threads

#3 11 years ago

I know the doors seem kinda funky, but I'm new, and I can't do textures...yet. Just pretend this is the Imperial version of that room, and the reason there are no infection forms skirting around is because...ummmmm...the Yuuzhan Vong, in there quest to destroy all technological things, broke into the room and foolishly released the parasite,er,Flood...yeah, that's my backstory, created 30 seconds ago. Oh yeah, I probibly should mention that this map is 100% pure white light free. The white lights either have a shade of blue or amber, because that's how I've been trained to handle lighting in the real world. (Stage production FTW!!!)




The One and Only

I R Scary Eyeball

50 XP

29th January 2004

0 Uploads

4,091 Posts

0 Threads

#4 11 years ago

I don't think anyone's going to use the secret room in a duel to be honest, and why are there 2 random NPCs standing there?




Mad Cat MkII

Sazamaphrase

50 XP

7th November 2005

0 Uploads

5,387 Posts

0 Threads

#5 11 years ago
JorDooM;3532016 because that's how I've been trained to handle lighting in the real world. (Stage production FTW!!!)

hell ya white light is fugly its just so un natural looking out of curiousity do u call your selfs teckie's or crew?




Insecure

:)

50 XP

7th November 2005

0 Uploads

286 Posts

0 Threads

#6 11 years ago

The textures seem really repetative.... and the textures don't really resemble halo. My opinion, if you want the best possible release, put this on hold until you can fix up some nice textures. Archetecturally, it doesn't look bad at all :)




FireV

... What?

50 XP

4th August 2005

0 Uploads

2,601 Posts

0 Threads

#7 11 years ago

The whole architecture of the map did its job. But the textures seem more "Imperial Base" than a Halo-esque area.

Otherwise, nice job! :)




MAK ILL

The unspoken hero

50 XP

9th December 2006

0 Uploads

268 Posts

0 Threads

#8 11 years ago

I think they look fine, My oppinion, but are you planing on making flood characters along with this map?




JorDooM

DooM fanatic

50 XP

10th May 2006

0 Uploads

346 Posts

0 Threads

#9 11 years ago

No, just the map. But I am planing on releasing the map file incase someone wants to take a crack at making new textures for it.




Guest

I didn't make it!

0 XP

 
#10 11 years ago

Not everyone can model Mak Ill. ;)

I love it. I was thinking of making it myself yesterday, what a coincedence.

Please submit it!!! And I think the textures are fine. Maybe if you made a V2 it would be better. Maybe.