Having Map Problems : LEAK -1 reply

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I didn't make it!

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#1 12 years ago

Ok, im making a map, and I have a leak. It is in the middle of nowhere. I selected all the brushes and items of the map, and inverted selection, subtracted, and nothing happened.

Here is my BSP log.

WARNING: Over 90 percent structural map detected. Compile time will be adversely affected. 1034 total world brushes 98 detail brushes 404 patches 656 boxbevels 138 edgebevels 598 entities 3962 planes 3 areaportals Size: -35833, 3366, -720 to -28755, 11694, 604 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } --- PatchMapDrawSurfs --- 386 patches 157 patch LOD groups --- FaceBSP --- 5745 faces 5742 leafs --- MakeTreePortals --- 240 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 956 structural brushes 4313 cluster references --- FloodEntities --- 2344 flooded leafs entity reached from outside -- no filling --- LeakFile --- 2 point linefile MAP LEAKED

If you could help me, please post.

Thanks, Matt.




Slusk

Scripter, Mapper

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6th July 2005

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#2 12 years ago

a leak is a hole from a entrie somewhere in your map. (any entrie)

also you can leak through funtions as well




FireFoxProductions

Mapper, Modder, Scripter

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11th January 2006

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#3 12 years ago

you can run maps if they leak, but yeah usually if you have a door or a entity as something.. they are sensative if a box entity is out of the boxed envrionment/touching the outer surface of a brush envrionment.. OR windows/open space... But not all the time they can be either, very rare times it could be fps issues or something stupid and overlooked.. Worldspawn maybe.. Its a trial and error on your part, Plus in the file (not file tab persay..) But in the tabs it has a show next/previous leak, and it will give you a red line after line from start to end point showing the physical leak..




Bluestormtrooper

>You

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14th March 2005

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#4 12 years ago

I'd say you have a entitie somewhere out in the void. Look for it, or just disable BSB monitoring.