I create map but when i get in to the game it looks that:
I dont know what i do wrong, and what i suppose to do now ?
Errr....can you post what the map looks like in Radiant?? Are you using a custom fog in the map?
you appear to be using a fog which doesn't exist, or you have a custom fog in there somewhere.
That also usually happens when you have too many maps installed.
Id say that you have put red fog, and there is no visible brush (or even there is no brush) that touches grid. But i know i cant just say that, i will be sure if i see pic from GTKradiant
This is exactley what happened to me once when I tried to make terrain in Easygen!
'Cept it was green.
How exactly did you apply your sky? it looks as if you made a box an stuck the indivudal textures onto it, instead of a sky shader. 1. that is not how its done and although it doesn't seem like the cause of your error, It should be corrected.
Aside from that, what switch are you using to compile? (compling switches are the text in the BSP menu. Example, a switch is -meta or -light -super 2. What compile are you using?
HOw to apply a sky:
You will apply the shader, which will have a texture in editor that is very small and white and says sky on it. Depending on the name of that "sky shader" you apply, it will draw a virtual bounding box of sky ingame. Example: textures/skies/hevil_2 is a shader for the h_evil skybox. One of two different sky shaders.
I stock desert_up textures from game, and i use switch "Q3map: (simulate old style -light -extra) -meta -light -vis super 2 ..." to compile the map.And i have one map install and two saber (one is mine =])