Hellp with Mapping -1 reply

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TheMiszcz

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26th March 2007

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#1 11 years ago

I create map but when i get in to the game it looks that: ja.jpg

I dont know what i do wrong, and what i suppose to do now ?




NAB622

EAT ME!

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8th October 2005

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#2 11 years ago

Errr....can you post what the map looks like in Radiant?? Are you using a custom fog in the map?




The One and Only

I R Scary Eyeball

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29th January 2004

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#3 11 years ago

you appear to be using a fog which doesn't exist, or you have a custom fog in there somewhere.




^Pirate

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27th November 2006

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#4 11 years ago

That also usually happens when you have too many maps installed.




DracoLich

~Senatu

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11th January 2006

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#5 11 years ago

Id say that you have put red fog, and there is no visible brush (or even there is no brush) that touches grid. But i know i cant just say that, i will be sure if i see pic from GTKradiant




Guest

I didn't make it!

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#6 11 years ago

This is exactley what happened to me once when I tried to make terrain in Easygen!

'Cept it was green.




TheMiszcz

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#7 11 years ago
No i don't use any fog. I think. Here is a screen from GtkRadiant i use ( 1.4.0) :

ja2.jpg

Someone can say what i should do now?



Immenor

Pie incoming

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27th June 2004

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#8 11 years ago

First problem:

How exactly did you apply your sky? it looks as if you made a box an stuck the indivudal textures onto it, instead of a sky shader. 1. that is not how its done and although it doesn't seem like the cause of your error, It should be corrected.

Aside from that, what switch are you using to compile? (compling switches are the text in the BSP menu. Example, a switch is -meta or -light -super 2. What compile are you using?

HOw to apply a sky:

You will apply the shader, which will have a texture in editor that is very small and white and says sky on it. Depending on the name of that "sky shader" you apply, it will draw a virtual bounding box of sky ingame. Example: textures/skies/hevil_2 is a shader for the h_evil skybox. One of two different sky shaders.




TheMiszcz

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#9 11 years ago

I stock desert_up textures from game, and i use switch "Q3map: (simulate old style -light -extra) -meta -light -vis super 2 ..." to compile the map.

And i have one map install and two saber (one is mine =])



Guest

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#10 11 years ago

Use 1.5.

More stable, not so many bugs.