Helmet sounds -1 reply

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Imperial Commando

Deaths = 00 Gameovers = 999+

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5th June 2008

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#1 9 years ago

Does anyone know if there is a way to put helmet-like sound effects onto existing sound files? You know, make it sound all stormtrooper-ish, like a communicator. I'm making an NPC replacement mod, and I want to know if I can change some of the voice acting, and make it sound like it's being said inside a stormtrooper helmet.

Such a thing probably doesn't exist, but it doesn't hurt to ask. :P




Forceboat

File Finder Xtreme

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23rd May 2003

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#2 9 years ago

Imperial Commando,

Here's how to do it: First, get a copy of a good audio editor like GoldWave. After that, here's what you do:

1. Using whatever new dialogue you want to create with the helmet type noise, open the file(s) and then go to the Effects pulldown menu; select Filter, then Bandpass/Stop. Select Dynamic and set the Steepness to 2 (you can play around with the number if needed, but 2 should do it). 2. One other thing. Choosing any sound file from the game that has the clicking sound of the Stormtrooper com thing, copy and paste that sound to the beginning and end parts of your new dialogue file, should you want that included in with it.

Presto! You should have new dialogue files that sound like talking through the helmets.




M@RS

Lt. Jake Dunn

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1st March 2009

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#3 9 years ago

^ Is there a way to do that effect in Audacity?




edeholland

The Internet ends at GF

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12th February 2009

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#4 9 years ago

Maybe, if there's a high-pass filter.




Pande

Sexeh like teh gizmo

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9th April 2008

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#5 9 years ago

There is ;)




Mikouen VIP Member

What?

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4th September 2005

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#6 9 years ago

Uh huh, it's a very audacious little app.

(....sorry.)


I don't know how, and I don't know why, but this is totally Sheep's fault.



M@RS

Lt. Jake Dunn

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1st March 2009

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#7 9 years ago

^ Haha, ok. Thanks. :P




Tyrael64

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22nd July 2006

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#8 9 years ago

If you're using Audacity, try messing around with the WahWah filter(I think that's what it's called)




M@RS

Lt. Jake Dunn

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1st March 2009

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#9 9 years ago

^ Yeah. :P Ok, I'll look into that. :)