[COLOR=Navy]In the t1_rail, they combine rail_tracks, rail_movers, and rail_lanes.
Use rail lanes to split up tracks. Just target it to a track that you want to break up into pieces. Rail Mover will go along the track and lane of your choice. Just target it to either a track or a lane. Don't bother with any origin brushes. A rail track determines what location and direction rail_mover entities go. Don't bother with any origin brushes.
When I tried to understand it one thing stopped me...a lot of rail's target is the 'mainTrack', but it isn't in the Radiant..if you search it in the map file, it's there, but it's origin is empty in the radiant.:eek:
-Raz0r-;5165475Something leads me to believe it was 'figured out' by a mostly forbidden process, or given in a tutorial.
Oh, and how come devmap t1_rail doesn't break the effect in MP (IIRC), even though it has been said..[/QUOTE]
Isnt T1_Rails.map source file given? That is how it was figured out. Not hard by any means.
He is right, it does not work in MP, the effect does break. I just went to be sure for myself, it definitely does not work.
[QUOTE=Averus_Retruthan;5165729]It isn't broken, since I've seen it done in a matrix map long long time ago, so SOMEONE knows how to do it. Same intended effect, although the guy included a trigger or some such to propel you to the back of the map area to make it look like traffic went off without you..
That effect is more of a tcmod scroll with a texture, rather than actual buildings if I remember right.
I R Scary Eyeball
16th October 2006
MaceCrusherMadunusus;5166263Isnt T1_Rails.map source file given?
Wish I'd known that at the time!
[COLOR="Navy"]Radiant 1.4 Install it too (maps/t1_rail.map).[/COLOR]