Help for a n00b -1 reply

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reach110

I don't spend enough time here

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9th November 2007

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#1 11 years ago

Alright!!! Here's my deal. I've been playing around with JK3 since it came out, downloading mods and such from jk3files. So, my firend and I have decided to start making our own videogame using the jk3 resources. I've got the skinning part down pat, but I have no idea how to make maps, cinematics, or single-player missions. And is there any way to do boss fights? Any tutorials, programs, etc. that you can give me would be GREATLY APPRECIATED!!! I'll even put your name in the credits as "very special thanks." THANK YOU IN ADVANCE!!!




Wytchking

Animator/Modeller

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18th October 2007

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#2 11 years ago
ƒul*£ruM

I'm too Post to cool.

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24th November 2006

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#3 11 years ago
reach110;4023739Alright!!! Here's my deal. I've been playing around with JK3 since it came out, downloading mods and such from jk3files. So, my firend and I have decided to start making our own videogame using the jk3 resources. I've got the skinning part down pat, but I have no idea how to make maps, cinematics, or single-player missions. And is there any way to do boss fights? Any tutorials, programs, etc. that you can give me would be GREATLY APPRECIATED!!! I'll even put your name in the credits as "very special thanks." THANK YOU IN ADVANCE!!!

You got a website? I'd be more than happy to help you script and map IF you have a website with a decent forum. Thats my terms =). Oh, and you are really going to need lots of coders to pull this off, mainly trying to get multiplayer to work without a PACKETPARSE error. I would suggest modding the EXE file, but be sure to use backups at ALL times. I've never actually pulled this off, but it sounds really awesome if the community all joined together to work on this. In theory of course, just in case Kouen doesn't see anything in his Executor's guide to the Terran Law System which incriminates any laws.




Mikouen VIP Member

What?

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4th September 2005

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#4 11 years ago
ƒŭĽ*£ŕũMIn theory of course, just in case Kouen doesn't see anything in his Executor's guide to the Terran Law System which incriminates any laws.

More like LucasArts Modding Policies.

But either way, whether LEC gave a damn or not, it's pretty much impossible to build a stand-alone game using JKA's codebase anyway due to lack of necessary SDK components. The SDK isn't complete, so when you compile it, you're only getting a modified multiplayer module. Singleplayer modules and the various core code modules aren't distributed, and you need 'em all in order to compile a full version of the game engine.

So, 'tis a moot point, since it's only possible to create add-ons anyway and not standalones.

Oh, and .exe files? Not editable. Well, not while they're .exe files, anyway.

.exe is the format used by Windows for compiled application source codes. Trying to edit or decompile them will just give you the mess that is Windows' internal language. If you have the source for an application then it is editable by modifying the source and compiling a new version, but once it's compiled, it's about as impenetrable as the Anacostia Navy Yard.


I don't know how, and I don't know why, but this is totally Sheep's fault.



ƒul*£ruM

I'm too Post to cool.

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24th November 2006

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#5 11 years ago

Kouen;4024709 Oh, and .exe files? Not editable. Well, not while they're .exe files, anyway.

.exe is the format used by Windows for compiled application source codes. Trying to edit or decompile them will just give you the mess that is Windows' internal language. If you have the source for an application then it is editable by modifying the source and compiling a new version, but once it's compiled, it's about as impenetrable as the Anacostia Navy Yard.

Yes, but can still be decompiled and recompiled, but it'll still be buggy any which way you go. Not to mention that you should probably keep the uncompiled decompiled edited messy poo-poo which you made. Meh. We need expert coders in this joint anyways.




Guest

I didn't make it!

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#6 11 years ago

I would suggest just going of the base Q3 source code/IOQ3 code.




Guest

I didn't make it!

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#7 11 years ago

Err, I meant "off the Q3 source code". Sorry!




Mikouen VIP Member

What?

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#8 11 years ago

ƒŭĽ*£ŕũMYes, but can still be decompiled and recompiled,[/quote]One would think so, but the translation of human programming languages to computer language is apparently a one-way process. Trying to decompile a compiled application is just gonna give you a random mess that's useless to both man and machine.

[quote=Johnpp]I would suggest just going of the base Q3 source code/IOQ3 code.

In that case, they wouldn't be able to use any of JKA's resources.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Guest

I didn't make it!

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#9 11 years ago

Well, if it is just a simple first person shooter, he doesn't need the base JA source. If he wants sabers and Star Warsy things added, he should try coding it himself.




ƒul*£ruM

I'm too Post to cool.

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24th November 2006

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#10 11 years ago
Johnpp;4026558Well, if it is just a simple first person shooter, he doesn't need the base JA source. If he wants sabers and Star Warsy things added, he should try coding it himself.

Assuming he can code.




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