Hi, ive been making a map and i made my own cutom Pelican drop ship from Halo if anyone knows what it looks like. The engines of the Pelican shoot out Hot Air.. And i do know that u can add effects (fx) to your items. What im trying to get at is, i want to know how to add an fx so that hot air or gas could be shooting out of the engines. If someone knows how to do this, id very very very much appreciate it if you could help me. Thankyou very much ^^
from Dslight, email@example.com
you have made a ship in gtkradiant, or?
dslightHi, ive been making a map and i made my own cutom Pelican drop ship from Halo if anyone knows what it looks like.
Yeah, he made it in GTK :lol:.
Here's one idea. Create the FX entity as normal, and try using the rotate tools. I'm not sure if that will work, though. Never tried...
I don't know how, and I don't know why, but this is totally Sheep's fault.
[Insert User Title Here]
15th March 2005
I'm guessing he'll have to link it to an info_null, as a target, if I remember the tutorials correctly. Yes?
thats what the tutorials say but it's never worked for me ;) try using the angles key as well lol.
An effect can have either an absolute direction or it can be relative to the effect axis. Only the latter type of effects can be succesfully targeted at something. And of course any effect can be modified to either type.
However, it should be also noted that targeted effects are sometimes very sensitive what comes to architecture they might be overlapping. It may disrupt the effect, so finetuning the location of the fx_runner in Radiant could be necessary, if the fx_runner is placed inside a mapped structure (like the engine).