Help: GTKRadiant custom textures -1 reply

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megaman295

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28th April 2008

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#1 13 years ago

I am designing a map and I want to use a custom texture for the map. Unfortunately, I didn't quite get the GTKRadiant manual tutorial for adding textures into the program. Can someone please help? Thank you. :)




Mikouen Advanced Member

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3rd September 2005

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#2 13 years ago

Basically, in your gamedata\base directory, you'll find a subfolder named textures. Inside that, make a folder, name it whatever (keep it short and sweet preferably) and copy your texture file into that folder - also keeping the texture name short and sweet.

Textures generally must be JPEGs, width and height must both be a power of 2 (...64, 128, 256, 512...), and must be saved as baseline JPEGs as opposed to progressive. TGA is also an acceptable texture format, however given how large those files usually turn out, you'd best only use those when you need alpha channels.


I don't know how, and I don't know why, but this is totally Sheep's fault.



megaman295

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28th April 2008

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#3 13 years ago

Thanks a lot Kouen. That really helps.