Help! max_surface_verts -1 reply

Please wait...

r_y_u_u

Hunter Ryuu Hakumei

50 XP

14th May 2006

0 Uploads

282 Posts

0 Threads

#1 10 years ago

i'm making a map, and when i compiled it, it didn't make me a bsp, so i turned monitoring on, and it gave me the error max surface verts, heres the bsp log === running BSP command === "C:/Program Files/GtkRadiant-1.4/q3map2" -v -connect 127.0.0.1:39000 -game ja -fs_basepath "C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/" -meta "C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/PLACE.map" Connected. 2 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.11 GtkRadiant - v1.4.0 Dec 21 2003 20:42:58 A well-oiled toaster oven --- InitPaths --- VFS Init: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData//base/

--- BSP --- Creating meta surfaces from brush faces entering shaders/shaderlist.txt entering shaders/bespin.shader entering shaders/bounty.shader entering shaders/byss.shader entering shaders/cairn.shader entering shaders/common.shader entering shaders/danger.shader entering shaders/decals.shader entering shaders/desert.shader entering shaders/doomgiver.shader entering shaders/factory.shader entering shaders/flares.shader entering shaders/fogs.shader entering shaders/h_evil.shader entering shaders/hoth.shader entering shaders/imp_mine.shader entering shaders/impdetention.shader entering shaders/imperial.shader entering shaders/jnegretetest.shader entering shaders/kejim.shader entering shaders/korriban.shader entering shaders/models.shader entering shaders/mp.shader entering shaders/narshaddaa.shader entering shaders/nar_streets.shader entering shaders/quicktrip.shader entering shaders/rail.shader entering shaders/rbettenbergtest.shader entering shaders/rift.shader entering shaders/rocky_ruins.shader entering shaders/rooftop.shader entering shaders/sandcrawler.shader entering shaders/siege.shader entering shaders/skies.shader entering shaders/stu.shader entering shaders/system.shader entering shaders/taspir.shader entering shaders/tests.shader entering shaders/vjun.shader entering shaders/wedge.shader entering shaders/yavin.shader 2215 shaderInfo --- LoadMapFile --- Loading C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/PLACE.map entering C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/PLACE.map WARNING: Over 90 percent structural map detected. Compile time may be adversely affected. 651 total world brushes 2 detail brushes 0 patches 34 boxbevels 4 edgebevels 3 entities 742 planes 0 areaportals Size: -1232, -304, -24 to 1440, 1656, 824 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -1232.000000 -304.000000 -24.000000 } { 1440.000000 1656.000000 824.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 3903 faces 3038 leafs --- MakeTreePortals --- 2 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 651 structural brushes 3853 cluster references --- FloodEntities --- 525 flooded leafs --- FillOutside --- 2414 solid leafs 99 leafs filled 525 inside leafs --- CullSides --- 2033 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 2094 faces 1204 leafs --- MakeTreePortals --- 2 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 651 structural brushes 2291 cluster references --- NumberClusters --- 557 visclusters 1317 visportals 2703 solidfaces --- WritePortalFile --- writing C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/PLACE.prt --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 2100 axial edge lines 74 non-axial edge lines 0 degenerate edges ************ ERROR ************ MAX_SURFACE_VERTS




Guest

I didn't make it!

0 XP

 
#2 10 years ago

That usually means that you've got a lot of patches and curves.




r_y_u_u

Hunter Ryuu Hakumei

50 XP

14th May 2006

0 Uploads

282 Posts

0 Threads

#3 10 years ago

i dont have any patches, or curves...




Guest

I didn't make it!

0 XP

 
#4 10 years ago

Do you have brushes with many edges, that you have for example clipped? Is your map big?




r_y_u_u

Hunter Ryuu Hakumei

50 XP

14th May 2006

0 Uploads

282 Posts

0 Threads

#5 10 years ago

i do have a few brushes like that, ill try deleting them and see if i get any luck thanks

[EDITEDBY="Ryuu"]nope no luck, i tried deleting all brushes with more than 6 faces, no effect[/EDITEDBY]