[HELP] Shader error -1 reply

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AshuraDX

WTF ?! BOOOOOOOM !

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10th May 2009

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#11 8 years ago

didnt help anything

EDIT : I removed Alpha mapping from the shader jamp2010112116374946.png Cull twosided is disabled

I dunno why it fucks up that badly when I enable alpha mapping [COLOR=Red] FINAL EDIT[/COLOR]

[COLOR=White]I won ![/COLOR] I swapped the blendFunc to GL_ONE GL_ZERO and added alphaFunc GE128 , cull twosided was added too and now : jamp2010112116473700.png sadly I got very sharp edged transparency now but that's better than no alpha mapping at all !




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#12 8 years ago

JA's shaders are a bitch to work with when it comes to transparency.

Try using a 2-bit alpha. It won't look as good, but it'll give you transparency. And if all else fails, make the feathers a separate mesh with a separate texture. That way, when you add the transparency, it won't screw up the rest of the hilt.




Dark_Diablos

Slightly cooler than a n00b

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28th November 2008

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#13 8 years ago

Good to see you got it working.




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