It's pretty funny that I joined the Forums for the JKA mapping forum about two years ago. I've moved on since then, but my friends and I are looking back into Jedi Academy. I had a lot of fun mapping (or at least trying to, I got screwed over because my rooms were scaled too small when rendered). Anyway, I never did understand how shaders in Jedi Academy were made. I am a good photoshopper, and can make my own textures, but I would really like to learn how to make custom shaders- especially glow, reflection, and some of the other basics.
I sense that this is not something which can be explained in a few posts, so feel free to send an XFire invite to pb2au or PM me on these forums. Thanks to anyone who can help.
Darn... two minutes late to delete this. I saw a link on the Master Sticky that wasn't there before, and I could probably work out a lot myself now. Still, if anyone really gets shaders and can explain newbish questions, I would still appreciate being able to ask you questions.
[Insert User Title Here]
15th March 2005
Ask away. Simple shaders are easy to explain. Complex shaders are more easy to learn on your own with one of the shader tutorials -- once you understand how the simple ones work, putting together more complicated ones are a lot easier.
The best way to learn, really, is to take a look at some shader files, have a shader tutorial handy, and cross-reference to learn what each section is. I wouldn't suggest this to most people who ask shader questions here, but I'm relatively confident if you did it that way you'd actually be able to figure it out ;).
Well, plans are going to be on hold for a bit until I can reformat this darn PC either this week or next weekend. Gonna be making a medium-sized Greco-Roman CTF/FFA, so the shaders won't be anything too overwhelming (a light reflective shader for the marble textures I'm making in PS, and maybe a few other small ones). A good way to ease myself back into mapping for JKA...
I didn't make it!
good, the more mappers the better :P.i love mapping (cant say much about modeling) and i hope i will never quit!just how good i am at mapping is another story in all :P :)