help with skins -1 reply

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#1 11 years ago

I just started the game.... i downloaded some skins however they dont work

i put them in the base folders the "**.pk3" files

do i need to install anything to make those files work?

also,

what do i do with models? when you unzip the file i see "model" folder where do I put that? i put that in the base and game data folders already nothing happens

please help




The-Unknown

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19th July 2006

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#2 11 years ago

try posting in the help forum i guess. Most of the models dosnt work for sp. just put the pk3 files in the base folder... more then that i cant help you




Mikouen VIP Member

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#3 11 years ago

vancity2I just started the game.... i downloaded some skins however they dont work

i put them in the base folders the "**.pk3" files

do i need to install anything to make those files work? [/quote]No, nothing else is required.

Make sure they're actually for Jedi Academy, and that you're looking on the multiplayer model select menu. Some may also appear on the Custom Species menu instead.

There's always the off-chance the author broke something, but that's a rare occurence.

[quote=vancity2] also,

what do i do with models? when you unzip the file i see "model" folder where do I put that? i put that in the base and game data folders already nothing happens

If you see the models folder, I'm guessing you've extracted the pk3 file.

You need to put the pk3 file itself, not the extracted contents, into gamedata/base, straight out of the zip file.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Anson992

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#4 11 years ago

Yeah, pretty much drop the .pk3 file into the Base folder. Thats the easiest downloading on a game to date, others require placing multiple files places, or backing up files that are replaced.

This game actually reads all the .pk3's before it starts up, and any file that has the same name as a base file it will replace it in the game with no back-up files required.




Mikouen VIP Member

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#5 11 years ago
Anakin992This game actually reads all the .pk3's before it starts up, and any file that has the same name as a base file it will replace it in the game with no back-up files required.

Wrong. It prioritises pk3s which come later in the alphabet, classing them as "heavier". C, for example, is number 3, where as A is number 1. 3 is a larger number than one, so can be considered "heavier". Therefore, the game reads "C".

In cases where the two clashing pk3s have the same weight, it will use the second letter. And so on, and so forth, until a winner is decided.

There are some clashing items which are not determined like this, most notably shaders and textures. In the case of those items clashing, the game won't know what to load in so it will simply load neither of the clashing items.

But, the moral of the story is, there's a more elaborate system in place than simply "custom > base".


I don't know how, and I don't know why, but this is totally Sheep's fault.