Hilt-making problems... -1 reply

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Lazerbeak

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30th April 2005

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#1 13 years ago

This is probably a dumb question, but I don't know what to do. I made a sabre hilt in MilkShape, and got it tagged, exported, UVW'd, etc. Then I set up the .pk3 with all the necessary stuff. I then went to test it in-game. Once I select the thing, the game crashes and I get a console error that reads: "FS_ReadFile with empty name" This is the first time I ever tried to get a hilt in-game, so I haven't the faintest clue what causes this, let alone how to solve it. So if anyone knows what's wrong, I'd love some help. Oh, and yes, I did search, and got three threads asking the same question. None of which had any replies...




Lazerbeak

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#2 13 years ago

Never mind, I figured it out myself. Except that now, I have a new problem: When I test it in-game, the tags are visible for some reason. They show up as white triangles... How would I go about fixing this?




Inyri Forge VIP Member

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15th March 2005

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#3 13 years ago

Make sure they're named tag_blade1, tag_blade2, etc, and make sure you didn't accidentally texture them. You mentioned that people had that issue you had, but no one ever replied. Why don't you explain the solution so people can find it, assuming they ever use the search function? :p




Lazerbeak

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#4 13 years ago
Inyri ForgeMake sure they're named tag_blade1, tag_blade2, etc, and make sure you didn't accidentally texture them. You mentioned that people had that issue you had, but no one ever replied. Why don't you explain the solution so people can find it, assuming they ever use the search function? :p

Ah, I'll give that a try, thanks Inyri! As for my solution? It was because I exported wrong. What I did was export to .md3 in Milkshape (making sure to create a control file), then exported into .glm format using MD3View (which I didn't use previously). I reckon that's all I did. But yes, that would be assuming that people use the search function. :D EDIT: That did the trick, it looks fine now.