Holes in my map!??!? -1 reply

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FireDragon100

The Internet ends at GF

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27th August 2008

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#1 10 years ago

Help!

There are "holes" in my map o_O I can look through some brushes. But not from every side o_O

In GTK Radiant everything looks right:

Spoiler: Show
holeha6.jpg

But ingame there are these "holes":

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9c5b5048f3a65e25521aaaa6bac291075823e7f5.jpg
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6e90a4f3cad837ff881d90315bcca39bee26671f.jpg

But they are not on every side of the brush...

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7d75bcb2448cc3c9446baedcdc80896d25e125d3.jpg

And I wonder, because I have the same brushes at the other side of the map and there are NO errors... I just copied the whole wall, rotated it and put it at the other side... but there appear these errors :(

I build another object and deleted some of the no-needed things by "hollowing" the brushes and deleting some of the sides in the interrior of the object... But ingame I can also look through some brushes of the object :(




Guest

I didn't make it!

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#2 10 years ago

Have you ran brush cleanup?




tdawg2099

WU TANG CLAN!!!

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20th January 2008

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#3 10 years ago

Hey man Lookin good!!




NAB622

EAT ME!

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8th October 2005

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#4 10 years ago

Hey! Someone provided screenshots!!!!! *applause*

I'm thinking a brush cleanup as well. Also, try making the affected brushes into detail brushes (select and hit ctrl+M)

[off-topic] And also, as a side note, be sure to use ctrl+shift+click to further align your textures ;) Looks like you have a couple misaligned ones. But on the whole, that's not looking bad. I like that wall.

Oh, you may want to fix the grate so that it's transparent, too. It's not hard. [/off-topic]




FireDragon100

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27th August 2008

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#5 10 years ago

Spineless;4605841Have you ran brush cleanup?[/quote]

Yes but it did not help... I made the "wrong" brushes new... now everything is okay :/

tdawg2099;4606038Hey man Lookin good!!

Thank you :)

[quote=ov_nab622;4606177]Hey! Someone provided screenshots!!!!! *applause*

I'm thinking a brush cleanup as well. Also, try making the affected brushes into detail brushes (select and hit ctrl+M)

[off-topic] And also, as a side note, be sure to use ctrl+shift+click to further align your textures ;) Looks like you have a couple misaligned ones. But on the whole, that's not looking bad. I like that wall.

Oh, you may want to fix the grate so that it's transparent, too. It's not hard. [/off-topic]

Yeah, I know about CTRL+SHIFT+CLICK, but first I wanted to build the map... Perfect texturing will be my last step ^^

But now I've another problem... WHY can I see the "X-Y-Z-Angles"???!?!?!

Spoiler: Show
a23e23d6ad9902bd1123695e071b11733ac7425f.jpg

I think there's something like an invisible entity, or not? But I can't see anything in the Editor and everything is unhided... But I can see these angles at the same place in the Editor (but ONLY in the GRID-VIEW, NOT in 3D-Camera!!!)




NAB622

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8th October 2005

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#6 10 years ago

Be sure all your filters are off.

You're using 1.5, and I don't know the hotkeys for it.......try drag selecting that area, however 1.5 handles that.




FireDragon100

The Internet ends at GF

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27th August 2008

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#7 10 years ago

All filters were off I think, but I fixed it by moving the whole map to another place :rolleyes:

Hmm but I've a new problem... I got this Error:

MAX_MAP_VISIBILITY exceeded

I have about 50 Entities and 1046 Brushes... What can I do?




NAB622

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8th October 2005

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#8 10 years ago

Make most of your brushes detail.

If your entire map is just that hangar, then you'll have no problem - make it all detail and throw a structural box of caulking around it, hollow it and you're done. If there are hallways or other rooms, you'll need to post a picture of your map layout.




FireDragon100

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#9 10 years ago

ov_nab622;4606974Make most of your brushes detail.

If your entire map is just that hangar, then you'll have no problem - make it all detail and throw a structural box of caulking around it, hollow it and you're done. If there are hallways or other rooms, you'll need to post a picture of your map layout.

Hmm I wanted to build about 6 or 7 rooms.... But the other rooms will be smaller... I think I'll need about 2000 brushes for the whole map... The hangar is nearly done...

So what do I have to do, when I have more than 1 room? There is already a hollowed Brush around the whole map:

Spoiler: Show
hangarel8.jpg



Armarok

Me Pwns GF!

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20th February 2007

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#10 10 years ago

Very nice looking map, look forward to seeing it when it's finished.

Hope you don't mind me asking this but I thought it'd be better than starting a new topic:

Make most of your brushes detail.

What does it change / do when you make the brushes detail and why does it improve performance (or so I've heard), just curious.




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